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shader: Implement FADD32I
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1 changed files with 15 additions and 2 deletions
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@ -64,8 +64,21 @@ void TranslatorVisitor::FADD_imm(u64 insn) {
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FADD(*this, insn, GetFloatImm20(insn));
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FADD(*this, insn, GetFloatImm20(insn));
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}
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}
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void TranslatorVisitor::FADD32I(u64) {
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void TranslatorVisitor::FADD32I(u64 insn) {
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throw NotImplementedException("FADD32I");
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union {
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u64 raw;
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BitField<55, 1, u64> ftz;
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BitField<53, 1, u64> neg_b;
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BitField<54, 1, u64> abs_a;
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BitField<52, 1, u64> cc;
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BitField<56, 1, u64> neg_a;
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BitField<57, 1, u64> abs_b;
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BitField<50, 1, u64> sat;
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} const fadd32i{insn};
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FADD(*this, insn, fadd32i.sat != 0, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN,
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GetFloatImm32(insn), fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0,
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fadd32i.neg_b != 0);
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}
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}
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} // namespace Shader::Maxwell
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} // namespace Shader::Maxwell
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