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texture_cache: Reduce invalid image/sampler error severity
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1 changed files with 7 additions and 7 deletions
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@ -548,13 +548,13 @@ void TextureCache<P>::FillComputeImageViews(std::span<const u32> indices,
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template <class P>
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typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
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[[unlikely]] if (index > graphics_sampler_table.Limit()) {
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LOG_ERROR(HW_GPU, "Invalid sampler index={}", index);
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if (index > graphics_sampler_table.Limit()) {
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LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
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return &slot_samplers[NULL_SAMPLER_ID];
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}
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const auto [descriptor, is_new] = graphics_sampler_table.Read(index);
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SamplerId& id = graphics_sampler_ids[index];
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[[unlikely]] if (is_new) {
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if (is_new) {
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id = FindSampler(descriptor);
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}
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return &slot_samplers[id];
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@ -562,13 +562,13 @@ typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
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template <class P>
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typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
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[[unlikely]] if (index > compute_sampler_table.Limit()) {
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LOG_ERROR(HW_GPU, "Invalid sampler index={}", index);
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if (index > compute_sampler_table.Limit()) {
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LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
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return &slot_samplers[NULL_SAMPLER_ID];
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}
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const auto [descriptor, is_new] = compute_sampler_table.Read(index);
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SamplerId& id = compute_sampler_ids[index];
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[[unlikely]] if (is_new) {
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if (is_new) {
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id = FindSampler(descriptor);
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}
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return &slot_samplers[id];
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@ -669,7 +669,7 @@ ImageViewId TextureCache<P>::VisitImageView(DescriptorTable<TICEntry>& table,
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std::span<ImageViewId> cached_image_view_ids,
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u32 index) {
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if (index > table.Limit()) {
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LOG_ERROR(HW_GPU, "Invalid image view index={}", index);
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LOG_DEBUG(HW_GPU, "Invalid image view index={}", index);
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return NULL_IMAGE_VIEW_ID;
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}
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const auto [descriptor, is_new] = table.Read(index);
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