diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h index 19cec0f66a..036f3996c3 100644 --- a/src/video_core/fence_manager.h +++ b/src/video_core/fence_manager.h @@ -53,7 +53,10 @@ public: void WaitPendingFences() { while (!fences.empty()) { TFence& current_fence = fences.front(); - WaitFence(current_fence); + bool should_wait = texture_cache.ShouldWaitAsyncFlushes(); + if (should_wait) { + WaitFence(current_fence); + } texture_cache.PopAsyncFlushes(); auto& gpu{system.GPU()}; auto& memory_manager{gpu.MemoryManager()}; @@ -80,7 +83,8 @@ private: void TryReleasePendingFences() { while (!fences.empty()) { TFence& current_fence = fences.front(); - if (!IsFenceSignaled(current_fence)) { + bool should_wait = texture_cache.ShouldWaitAsyncFlushes(); + if (should_wait && !IsFenceSignaled(current_fence)) { return; } texture_cache.PopAsyncFlushes(); diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 6629c59ed2..04fe69c11d 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -322,6 +322,17 @@ public: uncommited_flushes.reset(); } + bool ShouldWaitAsyncFlushes() { + if (commited_flushes.empty()) { + return false; + } + auto& flush_list = commited_flushes.front(); + if (!flush_list) { + return false; + } + return true; + } + void PopAsyncFlushes() { if (commited_flushes.empty()) { return;