mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 23:02:47 +01:00
Run clang-format
This commit is contained in:
parent
12b4c9c04c
commit
58fec43768
6 changed files with 35 additions and 24 deletions
|
@ -321,11 +321,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||||
case IR::Attribute::PositionY:
|
case IR::Attribute::PositionY:
|
||||||
case IR::Attribute::PositionZ:
|
case IR::Attribute::PositionZ:
|
||||||
case IR::Attribute::PositionW:
|
case IR::Attribute::PositionW:
|
||||||
return ctx.OpLoad(ctx.F32[1], ctx.need_input_position_indirect ?
|
return ctx.OpLoad(
|
||||||
AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
|
ctx.F32[1],
|
||||||
ctx.u32_zero_value, ctx.Const(element))
|
ctx.need_input_position_indirect
|
||||||
: AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
|
? AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.u32_zero_value,
|
||||||
ctx.Const(element)));
|
ctx.Const(element))
|
||||||
|
: AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.Const(element)));
|
||||||
case IR::Attribute::InstanceId:
|
case IR::Attribute::InstanceId:
|
||||||
if (ctx.profile.support_vertex_instance_id) {
|
if (ctx.profile.support_vertex_instance_id) {
|
||||||
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
|
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
|
||||||
|
|
|
@ -1390,7 +1390,8 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||||
static_cast<unsigned>(spv::BuiltIn::Position));
|
static_cast<unsigned>(spv::BuiltIn::Position));
|
||||||
Decorate(input_position_struct, spv::Decoration::Block);
|
Decorate(input_position_struct, spv::Decoration::Block);
|
||||||
} else {
|
} else {
|
||||||
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::FragCoord : spv::BuiltIn::Position};
|
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::FragCoord
|
||||||
|
: spv::BuiltIn::Position};
|
||||||
input_position = DefineInput(*this, F32[4], true, built_in);
|
input_position = DefineInput(*this, F32[4], true, built_in);
|
||||||
|
|
||||||
if (profile.support_geometry_shader_passthrough) {
|
if (profile.support_geometry_shader_passthrough) {
|
||||||
|
|
|
@ -172,7 +172,10 @@ std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
||||||
return mapping;
|
return mapping;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program, const Shader::VaryingState &passthrough_mask, bool passthrough_position, std::optional<IR::Attribute> passthrough_layer_attr) {
|
void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
|
||||||
|
const Shader::VaryingState& passthrough_mask,
|
||||||
|
bool passthrough_position,
|
||||||
|
std::optional<IR::Attribute> passthrough_layer_attr) {
|
||||||
for (u32 i = 0; i < program.output_vertices; i++) {
|
for (u32 i = 0; i < program.output_vertices; i++) {
|
||||||
// Assign generics from input
|
// Assign generics from input
|
||||||
for (u32 j = 0; j < 32; j++) {
|
for (u32 j = 0; j < 32; j++) {
|
||||||
|
@ -198,7 +201,8 @@ void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program, cons
|
||||||
|
|
||||||
if (passthrough_layer_attr) {
|
if (passthrough_layer_attr) {
|
||||||
// Assign layer
|
// Assign layer
|
||||||
ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(*passthrough_layer_attr), ir.Imm32(0));
|
ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(*passthrough_layer_attr),
|
||||||
|
ir.Imm32(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Emit vertex
|
// Emit vertex
|
||||||
|
@ -219,11 +223,13 @@ u32 GetOutputTopologyVertices(OutputTopology output_topology) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
|
void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
|
||||||
for (IR::Block *const block : program.blocks) {
|
for (IR::Block* const block : program.blocks) {
|
||||||
for (IR::Inst &inst : block->Instructions()) {
|
for (IR::Inst& inst : block->Instructions()) {
|
||||||
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
|
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
|
||||||
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
|
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||||
EmitGeometryPassthrough(ir, program, program.info.passthrough, program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
|
EmitGeometryPassthrough(
|
||||||
|
ir, program, program.info.passthrough,
|
||||||
|
program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -407,7 +413,6 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
||||||
program.output_topology = output_topology;
|
program.output_topology = output_topology;
|
||||||
program.output_vertices = GetOutputTopologyVertices(output_topology);
|
program.output_vertices = GetOutputTopologyVertices(output_topology);
|
||||||
|
|
||||||
|
|
||||||
program.is_geometry_passthrough = false;
|
program.is_geometry_passthrough = false;
|
||||||
program.info.loads.mask = source_program.info.stores.mask;
|
program.info.loads.mask = source_program.info.stores.mask;
|
||||||
program.info.stores.mask = source_program.info.stores.mask;
|
program.info.stores.mask = source_program.info.stores.mask;
|
||||||
|
@ -420,7 +425,8 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
||||||
node.data.block = current_block;
|
node.data.block = current_block;
|
||||||
|
|
||||||
IR::IREmitter ir{*current_block};
|
IR::IREmitter ir{*current_block};
|
||||||
EmitGeometryPassthrough(ir, program, program.info.stores, true, source_program.info.emulated_layer);
|
EmitGeometryPassthrough(ir, program, program.info.stores, true,
|
||||||
|
source_program.info.emulated_layer);
|
||||||
|
|
||||||
IR::Block* return_block{block_pool.Create(inst_pool)};
|
IR::Block* return_block{block_pool.Create(inst_pool)};
|
||||||
IR::IREmitter{*return_block}.Epilogue();
|
IR::IREmitter{*return_block}.Epilogue();
|
||||||
|
|
|
@ -16,7 +16,8 @@ struct HostTranslateInfo {
|
||||||
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
|
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
|
||||||
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
|
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
|
||||||
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
|
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
|
||||||
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry passthrough shaders
|
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
|
||||||
|
///< passthrough shaders
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Shader
|
} // namespace Shader
|
||||||
|
|
|
@ -538,7 +538,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
|
||||||
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
|
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
|
||||||
IR::Block* const block{storage_inst.block};
|
IR::Block* const block{storage_inst.block};
|
||||||
IR::Inst* const inst{storage_inst.inst};
|
IR::Inst* const inst{storage_inst.inst};
|
||||||
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
|
const IR::U32 offset{
|
||||||
|
StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
|
||||||
Replace(*block, *inst, index, offset);
|
Replace(*block, *inst, index, offset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1941,7 +1941,8 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
|
||||||
const u32 alignment = runtime.GetStorageBufferAlignment();
|
const u32 alignment = runtime.GetStorageBufferAlignment();
|
||||||
|
|
||||||
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
|
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
|
||||||
const u32 aligned_size = Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
|
const u32 aligned_size =
|
||||||
|
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
|
||||||
|
|
||||||
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
|
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
|
||||||
if (!cpu_addr || size == 0) {
|
if (!cpu_addr || size == 0) {
|
||||||
|
|
Loading…
Reference in a new issue