diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp index 9504ab5bbc..00a9416583 100644 --- a/src/core/hle/service/gsp_gpu.cpp +++ b/src/core/hle/service/gsp_gpu.cpp @@ -218,6 +218,19 @@ void SignalInterrupt(InterruptId interrupt_id) { interrupt_relay_queue->slot[next] = interrupt_id; interrupt_relay_queue->error_code = 0x0; // No error + + // Update framebuffer information if requested + // TODO(yuriks): Confirm where this code should be called. It is definitely updated without + // executing any GSP commands, only waiting on the event. + for (int screen_id = 0; screen_id < 2; ++screen_id) { + FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id); + + if (info->is_dirty) { + SetBufferSwap(screen_id, info->framebuffer_info[info->index]); + } + + info->is_dirty = false; + } } Kernel::SignalEvent(g_interrupt_event); } @@ -281,18 +294,6 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1); - - // Update framebuffer information if requested - for (int screen_id = 0; screen_id < 2; ++screen_id) { - FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id); - - if (info->is_dirty) { - SetBufferSwap(screen_id, info->framebuffer_info[info->index]); - info->framebuffer_info->active_fb = info->framebuffer_info->active_fb ^ 1; - } - - info->is_dirty = false; - } break; } diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 29d220e8d9..aa47bd6167 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -88,10 +88,8 @@ void RendererOpenGL::SwapBuffers() { void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, const TextureInfo& texture) { - // TODO: Why are active_fb and the valid framebuffer flipped compared to 3dbrew documentation - // and GSP definitions? const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( - framebuffer.active_fb == 0 ? framebuffer.address_left2 : framebuffer.address_left1); + framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2); LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer.stride * framebuffer.height,