mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 09:12:46 +01:00
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
This commit is contained in:
commit
5a9a84994a
3 changed files with 31 additions and 15 deletions
|
@ -744,7 +744,20 @@ public:
|
||||||
|
|
||||||
u32 vb_element_base;
|
u32 vb_element_base;
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x38);
|
INSERT_PADDING_WORDS(0x36);
|
||||||
|
|
||||||
|
union {
|
||||||
|
BitField<0, 1, u32> c0;
|
||||||
|
BitField<1, 1, u32> c1;
|
||||||
|
BitField<2, 1, u32> c2;
|
||||||
|
BitField<3, 1, u32> c3;
|
||||||
|
BitField<4, 1, u32> c4;
|
||||||
|
BitField<5, 1, u32> c5;
|
||||||
|
BitField<6, 1, u32> c6;
|
||||||
|
BitField<7, 1, u32> c7;
|
||||||
|
} clip_distance_enabled;
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x1);
|
||||||
|
|
||||||
float point_size;
|
float point_size;
|
||||||
|
|
||||||
|
@ -1208,6 +1221,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
|
||||||
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
|
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
|
||||||
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
|
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
|
||||||
ASSERT_REG_POSITION(vb_element_base, 0x50D);
|
ASSERT_REG_POSITION(vb_element_base, 0x50D);
|
||||||
|
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
|
||||||
ASSERT_REG_POSITION(point_size, 0x546);
|
ASSERT_REG_POSITION(point_size, 0x546);
|
||||||
ASSERT_REG_POSITION(zeta_enable, 0x54E);
|
ASSERT_REG_POSITION(zeta_enable, 0x54E);
|
||||||
ASSERT_REG_POSITION(multisample_control, 0x54F);
|
ASSERT_REG_POSITION(multisample_control, 0x54F);
|
||||||
|
|
|
@ -642,6 +642,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
SyncCullMode();
|
SyncCullMode();
|
||||||
SyncPrimitiveRestart();
|
SyncPrimitiveRestart();
|
||||||
SyncScissorTest(state);
|
SyncScissorTest(state);
|
||||||
|
SyncClipEnabled();
|
||||||
// Alpha Testing is synced on shaders.
|
// Alpha Testing is synced on shaders.
|
||||||
SyncTransformFeedback();
|
SyncTransformFeedback();
|
||||||
SyncPointState();
|
SyncPointState();
|
||||||
|
@ -1006,18 +1007,11 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||||
for (std::size_t i = 0; i < viewport_count; i++) {
|
for (std::size_t i = 0; i < viewport_count; i++) {
|
||||||
auto& viewport = current_state.viewports[i];
|
auto& viewport = current_state.viewports[i];
|
||||||
const auto& src = regs.viewports[i];
|
const auto& src = regs.viewports[i];
|
||||||
if (regs.viewport_transform_enabled) {
|
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
|
||||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
|
viewport.x = viewport_rect.left;
|
||||||
viewport.x = viewport_rect.left;
|
viewport.y = viewport_rect.bottom;
|
||||||
viewport.y = viewport_rect.bottom;
|
viewport.width = viewport_rect.GetWidth();
|
||||||
viewport.width = viewport_rect.GetWidth();
|
viewport.height = viewport_rect.GetHeight();
|
||||||
viewport.height = viewport_rect.GetHeight();
|
|
||||||
} else {
|
|
||||||
viewport.x = src.x;
|
|
||||||
viewport.y = src.y;
|
|
||||||
viewport.width = src.width;
|
|
||||||
viewport.height = src.height;
|
|
||||||
}
|
|
||||||
viewport.depth_range_far = regs.viewports[i].depth_range_far;
|
viewport.depth_range_far = regs.viewports[i].depth_range_far;
|
||||||
viewport.depth_range_near = regs.viewports[i].depth_range_near;
|
viewport.depth_range_near = regs.viewports[i].depth_range_near;
|
||||||
}
|
}
|
||||||
|
@ -1026,7 +1020,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncClipEnabled() {
|
void RasterizerOpenGL::SyncClipEnabled() {
|
||||||
UNREACHABLE();
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
state.clip_distance[0] = regs.clip_distance_enabled.c0 != 0;
|
||||||
|
state.clip_distance[1] = regs.clip_distance_enabled.c1 != 0;
|
||||||
|
state.clip_distance[2] = regs.clip_distance_enabled.c2 != 0;
|
||||||
|
state.clip_distance[3] = regs.clip_distance_enabled.c3 != 0;
|
||||||
|
state.clip_distance[4] = regs.clip_distance_enabled.c4 != 0;
|
||||||
|
state.clip_distance[5] = regs.clip_distance_enabled.c5 != 0;
|
||||||
|
state.clip_distance[6] = regs.clip_distance_enabled.c6 != 0;
|
||||||
|
state.clip_distance[7] = regs.clip_distance_enabled.c7 != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncClipCoef() {
|
void RasterizerOpenGL::SyncClipCoef() {
|
||||||
|
|
|
@ -190,7 +190,7 @@ public:
|
||||||
GLfloat clamp;
|
GLfloat clamp;
|
||||||
} polygon_offset;
|
} polygon_offset;
|
||||||
|
|
||||||
std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
|
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
|
||||||
|
|
||||||
OpenGLState();
|
OpenGLState();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue