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vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
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1 changed files with 8 additions and 2 deletions
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@ -345,12 +345,18 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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if (!vertex_binding_divisors.empty()) {
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vertex_input_ci.pNext = &input_divisor_ci;
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}
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const auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, state.topology);
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auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, state.topology);
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if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
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if (!spv_modules[1] && !spv_modules[2]) {
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LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points");
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input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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}
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}
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.topology = MaxwellToVK::PrimitiveTopology(device, state.topology),
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.topology = input_assembly_topology,
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.primitiveRestartEnable = state.primitive_restart_enable != 0 &&
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SupportsPrimitiveRestart(input_assembly_topology),
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};
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