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Gl_Texture_Cache: Measure Buffer Copy Times
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@ -31,6 +31,7 @@ using VideoCore::Surface::SurfaceType;
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MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
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MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
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MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy", MP_RGB(128, 192, 128));
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namespace {
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@ -535,6 +536,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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}
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void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) {
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MICROPROFILE_SCOPE(OpenGL_Texture_Buffer_Copy);
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const auto& src_params = src_surface->GetSurfaceParams();
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const auto& dst_params = dst_surface->GetSurfaceParams();
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UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);
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