From 5cafa70d3b7f24881b578d2d473dc993fc47364b Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 27 Sep 2020 11:18:07 -0400 Subject: [PATCH] applets/controller: Auto accept a valid single player configuration --- src/yuzu/applets/controller.cpp | 29 ++++++++++++++++++----------- src/yuzu/applets/controller.h | 8 +++++--- src/yuzu/main.cpp | 1 + 3 files changed, 24 insertions(+), 14 deletions(-) diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index c6fa3e4f64..ee770f3152 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -229,6 +229,13 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QtControllerSelectorDialog::ApplyConfiguration); + // Enhancement: Check if the parameters have already been met before disconnecting controllers. + // If all the parameters are met AND only allows a single player, + // stop the constructor here as we do not need to continue. + if (CheckIfParametersMet() && parameters.enable_single_mode) { + return; + } + // If keep_controllers_connected is false, forcefully disconnect all controllers if (!parameters.keep_controllers_connected) { for (auto player : player_groupboxes) { @@ -236,13 +243,18 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( } } - CheckIfParametersMet(); - resize(0, 0); } QtControllerSelectorDialog::~QtControllerSelectorDialog() = default; +int QtControllerSelectorDialog::exec() { + if (parameters_met && parameters.enable_single_mode) { + return QDialog::Accepted; + } + return QDialog::exec(); +} + void QtControllerSelectorDialog::ApplyConfiguration() { // Update the controller state once more, just to be sure they are properly applied. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { @@ -287,7 +299,7 @@ void QtControllerSelectorDialog::CallConfigureInputDialog() { CheckIfParametersMet(); } -void QtControllerSelectorDialog::CheckIfParametersMet() { +bool QtControllerSelectorDialog::CheckIfParametersMet() { // Here, we check and validate the current configuration against all applicable parameters. const auto num_connected_players = static_cast( std::count_if(player_groupboxes.begin(), player_groupboxes.end(), @@ -301,7 +313,7 @@ void QtControllerSelectorDialog::CheckIfParametersMet() { num_connected_players > max_supported_players) { parameters_met = false; ui->buttonBox->setEnabled(parameters_met); - return; + return parameters_met; } // Next, check against all connected controllers. @@ -326,14 +338,9 @@ void QtControllerSelectorDialog::CheckIfParametersMet() { return true; }(); - if (!all_controllers_compatible) { - parameters_met = false; - ui->buttonBox->setEnabled(parameters_met); - return; - } - - parameters_met = true; + parameters_met = all_controllers_compatible; ui->buttonBox->setEnabled(parameters_met); + return parameters_met; } void QtControllerSelectorDialog::SetSupportedControllers() { diff --git a/src/yuzu/applets/controller.h b/src/yuzu/applets/controller.h index 729ecc831f..8fefecf053 100644 --- a/src/yuzu/applets/controller.h +++ b/src/yuzu/applets/controller.h @@ -33,6 +33,8 @@ public: InputCommon::InputSubsystem* input_subsystem_); ~QtControllerSelectorDialog() override; + int exec() override; + private: // Applies the current configuration. void ApplyConfiguration(); @@ -43,9 +45,9 @@ private: // Initializes the "Configure Input" Dialog. void CallConfigureInputDialog(); - // Checks the current configuration against the given parameters and - // sets the value of parameters_met. - void CheckIfParametersMet(); + // Checks the current configuration against the given parameters. + // This sets and returns the value of parameters_met. + bool CheckIfParametersMet(); // Sets the controller icons for "Supported Controller Types". void SetSupportedControllers(); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 4ff7fd92ff..5f9f416eaf 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -288,6 +288,7 @@ GMainWindow::~GMainWindow() { void GMainWindow::ControllerSelectorReconfigureControllers( const Core::Frontend::ControllerParameters& parameters) { QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get()); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint); dialog.setWindowModality(Qt::WindowModal);