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sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped together that well. This spaces things out and separates them by relation to one another, making it easier to visually parse the individual sections of code that make up the constructor.
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1 changed files with 8 additions and 4 deletions
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@ -9,15 +9,19 @@
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SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
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SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
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setWindowTitle(tr("Enter a hotkey"));
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setWindowTitle(tr("Enter a hotkey"));
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auto* layout = new QVBoxLayout(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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key_sequence = new QKeySequenceEdit;
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key_sequence = new QKeySequenceEdit;
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layout->addWidget(key_sequence);
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auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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buttons->setCenterButtons(true);
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buttons->setCenterButtons(true);
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auto* const layout = new QVBoxLayout(this);
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layout->addWidget(key_sequence);
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layout->addWidget(buttons);
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layout->addWidget(buttons);
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connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
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connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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}
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}
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SequenceDialog::~SequenceDialog() = default;
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SequenceDialog::~SequenceDialog() = default;
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