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kernel: memory: Add MemoryManager class, to manage page heaps.
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3 changed files with 276 additions and 0 deletions
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@ -159,6 +159,8 @@ add_library(core STATIC
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hle/kernel/memory/memory_block.h
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hle/kernel/memory/memory_block_manager.cpp
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hle/kernel/memory/memory_block_manager.h
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hle/kernel/memory/memory_manager.cpp
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hle/kernel/memory/memory_manager.h
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hle/kernel/memory/memory_types.h
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hle/kernel/memory/page_linked_list.h
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hle/kernel/memory/page_heap.cpp
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177
src/core/hle/kernel/memory/memory_manager.cpp
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177
src/core/hle/kernel/memory/memory_manager.cpp
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/scope_exit.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/memory/memory_manager.h"
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#include "core/hle/kernel/memory/page_linked_list.h"
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namespace Kernel::Memory {
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std::size_t MemoryManager::Impl::Initialize(Pool new_pool, u64 start_address, u64 end_address) {
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const std::size_t size{end_address - start_address};
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// Calculate metadata sizes
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const std::size_t ref_count_size{(size / PageSize) * sizeof(u16)};
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const std::size_t optimize_map_size{(Common::AlignUp((size / PageSize), 64) / 64) *
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sizeof(u64)};
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const std::size_t manager_size{Common::AlignUp(optimize_map_size + ref_count_size, PageSize)};
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const std::size_t page_heap_size{PageHeap::CalculateMetadataOverheadSize(size)};
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const std::size_t total_metadata_size{manager_size + page_heap_size};
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ASSERT(manager_size <= total_metadata_size);
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ASSERT(Common::IsAligned(total_metadata_size, PageSize));
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// Setup region
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pool = new_pool;
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// Initialize the manager's KPageHeap
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heap.Initialize(start_address, size, page_heap_size);
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// Free the memory to the heap
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heap.Free(start_address, size / PageSize);
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// Update the heap's used size
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heap.UpdateUsedSize();
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return total_metadata_size;
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}
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void MemoryManager::InitializeManager(Pool pool, u64 start_address, u64 end_address) {
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ASSERT(pool < Pool::Count);
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managers[static_cast<std::size_t>(pool)].Initialize(pool, start_address, end_address);
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}
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VAddr MemoryManager::AllocateContinuous(std::size_t num_pages, std::size_t align_pages, Pool pool,
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Direction dir) {
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// Early return if we're allocating no pages
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if (num_pages == 0) {
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return {};
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}
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// Lock the pool that we're allocating from
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const std::size_t pool_index{static_cast<std::size_t>(pool)};
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std::lock_guard lock{pool_locks[pool_index]};
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// Choose a heap based on our page size request
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const s32 heap_index{PageHeap::GetAlignedBlockIndex(num_pages, align_pages)};
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// Loop, trying to iterate from each block
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// TODO (bunnei): Support multiple managers
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Impl& chosen_manager{managers[pool_index]};
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VAddr allocated_block{chosen_manager.AllocateBlock(heap_index)};
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// If we failed to allocate, quit now
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if (!allocated_block) {
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return {};
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}
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// If we allocated more than we need, free some
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const std::size_t allocated_pages{PageHeap::GetBlockNumPages(heap_index)};
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if (allocated_pages > num_pages) {
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chosen_manager.Free(allocated_block + num_pages * PageSize, allocated_pages - num_pages);
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}
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return allocated_block;
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}
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ResultCode MemoryManager::Allocate(PageLinkedList& page_list, std::size_t num_pages, Pool pool,
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Direction dir) {
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ASSERT(page_list.GetNumPages() == 0);
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// Early return if we're allocating no pages
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if (num_pages == 0) {
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return RESULT_SUCCESS;
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}
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// Lock the pool that we're allocating from
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const std::size_t pool_index{static_cast<std::size_t>(pool)};
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std::lock_guard lock{pool_locks[pool_index]};
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// Choose a heap based on our page size request
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const s32 heap_index{PageHeap::GetBlockIndex(num_pages)};
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if (heap_index < 0) {
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return ERR_OUT_OF_MEMORY;
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}
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// TODO (bunnei): Support multiple managers
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Impl& chosen_manager{managers[pool_index]};
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// Ensure that we don't leave anything un-freed
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auto group_guard = detail::ScopeExit([&] {
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for (const auto& it : page_list.Nodes()) {
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const std::size_t num_pages{std::min(
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it.GetNumPages(), (chosen_manager.GetEndAddress() - it.GetAddress()) / PageSize)};
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chosen_manager.Free(it.GetAddress(), num_pages);
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}
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});
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// Keep allocating until we've allocated all our pages
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for (s32 index{heap_index}; index >= 0 && num_pages > 0; index--) {
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const std::size_t pages_per_alloc{PageHeap::GetBlockNumPages(index)};
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while (num_pages >= pages_per_alloc) {
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// Allocate a block
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VAddr allocated_block{chosen_manager.AllocateBlock(index)};
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if (allocated_block == 0) {
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break;
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}
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// Safely add it to our group
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{
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auto block_guard = detail::ScopeExit(
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[&] { chosen_manager.Free(allocated_block, pages_per_alloc); });
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if (const ResultCode result{page_list.AddBlock(allocated_block, pages_per_alloc)};
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result.IsError()) {
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return result;
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}
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block_guard.Cancel();
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}
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num_pages -= pages_per_alloc;
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}
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}
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// Only succeed if we allocated as many pages as we wanted
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ASSERT(num_pages >= 0);
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if (num_pages) {
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return ERR_OUT_OF_MEMORY;
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}
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// We succeeded!
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group_guard.Cancel();
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return RESULT_SUCCESS;
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}
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ResultCode MemoryManager::Free(PageLinkedList& page_list, std::size_t num_pages, Pool pool,
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Direction dir) {
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// Early return if we're freeing no pages
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if (!num_pages) {
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return RESULT_SUCCESS;
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}
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// Lock the pool that we're freeing from
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const std::size_t pool_index{static_cast<std::size_t>(pool)};
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std::lock_guard lock{pool_locks[pool_index]};
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// TODO (bunnei): Support multiple managers
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Impl& chosen_manager{managers[pool_index]};
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// Free all of the pages
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for (const auto& it : page_list.Nodes()) {
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const std::size_t num_pages{std::min(
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it.GetNumPages(), (chosen_manager.GetEndAddress() - it.GetAddress()) / PageSize)};
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chosen_manager.Free(it.GetAddress(), num_pages);
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}
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return RESULT_SUCCESS;
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}
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} // namespace Kernel::Memory
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97
src/core/hle/kernel/memory/memory_manager.h
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97
src/core/hle/kernel/memory/memory_manager.h
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@ -0,0 +1,97 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <mutex>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/memory/page_heap.h"
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#include "core/hle/result.h"
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namespace Kernel::Memory {
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class PageLinkedList;
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class MemoryManager final : NonCopyable {
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public:
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enum class Pool : u32 {
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Application = 0,
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Applet = 1,
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System = 2,
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SystemNonSecure = 3,
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Count,
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Shift = 4,
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Mask = (0xF << Shift),
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};
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enum class Direction : u32 {
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FromFront = 0,
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FromBack = 1,
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Shift = 0,
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Mask = (0xF << Shift),
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};
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MemoryManager() = default;
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constexpr std::size_t GetSize(Pool pool) const {
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return managers[static_cast<std::size_t>(pool)].GetSize();
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}
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void InitializeManager(Pool pool, u64 start_address, u64 end_address);
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VAddr AllocateContinuous(std::size_t num_pages, std::size_t align_pages, Pool pool,
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Direction dir = Direction::FromFront);
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ResultCode Allocate(PageLinkedList& page_list, std::size_t num_pages, Pool pool,
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Direction dir = Direction::FromFront);
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ResultCode Free(PageLinkedList& page_list, std::size_t num_pages, Pool pool,
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Direction dir = Direction::FromFront);
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static constexpr std::size_t MaxManagerCount = 10;
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private:
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class Impl final : NonCopyable {
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private:
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using RefCount = u16;
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private:
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PageHeap heap;
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Pool pool{};
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public:
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Impl() = default;
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std::size_t Initialize(Pool new_pool, u64 start_address, u64 end_address);
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VAddr AllocateBlock(s32 index) {
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return heap.AllocateBlock(index);
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}
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void Free(VAddr addr, std::size_t num_pages) {
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heap.Free(addr, num_pages);
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}
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constexpr std::size_t GetSize() const {
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return heap.GetSize();
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}
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constexpr VAddr GetAddress() const {
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return heap.GetAddress();
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}
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constexpr VAddr GetEndAddress() const {
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return heap.GetEndAddress();
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}
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};
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private:
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std::array<std::mutex, static_cast<std::size_t>(Pool::Count)> pool_locks;
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std::array<Impl, MaxManagerCount> managers;
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};
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} // namespace Kernel::Memory
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