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shader: Fix constant propagation to use reverse post order
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1 changed files with 2 additions and 1 deletions
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <tuple>
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#include <tuple>
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#include <type_traits>
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#include <type_traits>
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#include <ranges>
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#include "common/bit_cast.h"
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#include "common/bit_cast.h"
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#include "common/bit_util.h"
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#include "common/bit_util.h"
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@ -424,7 +425,7 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
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} // Anonymous namespace
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} // Anonymous namespace
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void ConstantPropagationPass(IR::Program& program) {
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void ConstantPropagationPass(IR::Program& program) {
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
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for (IR::Inst& inst : block->Instructions()) {
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for (IR::Inst& inst : block->Instructions()) {
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ConstantPropagation(*block, inst);
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ConstantPropagation(*block, inst);
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}
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}
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