diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 1e1d1d0209..0764ea6e01 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -181,6 +181,21 @@ Device::Device() { LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); shader_backend = Settings::ShaderBackend::GLSL; } + + if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia && + !Settings::values.renderer_debug) { + const std::string_view driver_version = version.substr(13); + const int version_major = + std::atoi(driver_version.substr(0, driver_version.find(".")).data()); + + if (version_major >= 495) { + LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems " + "with yuzu. Forcing GLASM as a mitigation."); + shader_backend = Settings::ShaderBackend::GLASM; + use_assembly_shaders = true; + } + } + // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && !(is_amd || (is_intel && !is_linux));