mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 09:12:46 +01:00
gl_device: Force GLASM on NVIDIA drivers 495-496
GLSL shaders currently do not render correctly on the recent NVIDIA drivers. This adds a check that forces assembly shaders for these drivers since they seem unaffected and adds a warning informing of the decision. Developers can disable the check by enabling graphics debugging.
This commit is contained in:
parent
40c8a8c627
commit
61121d1b22
1 changed files with 15 additions and 0 deletions
|
@ -181,6 +181,21 @@ Device::Device() {
|
|||
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
||||
shader_backend = Settings::ShaderBackend::GLSL;
|
||||
}
|
||||
|
||||
if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia &&
|
||||
!Settings::values.renderer_debug) {
|
||||
const std::string_view driver_version = version.substr(13);
|
||||
const int version_major =
|
||||
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
|
||||
|
||||
if (version_major >= 495) {
|
||||
LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems "
|
||||
"with yuzu. Forcing GLASM as a mitigation.");
|
||||
shader_backend = Settings::ShaderBackend::GLASM;
|
||||
use_assembly_shaders = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
|
||||
!(is_amd || (is_intel && !is_linux));
|
||||
|
|
Loading…
Reference in a new issue