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Core: Implement a Host Timer.
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5 changed files with 295 additions and 0 deletions
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@ -547,6 +547,8 @@ add_library(core STATIC
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hle/service/vi/vi_u.h
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hle/service/wlan/wlan.cpp
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hle/service/wlan/wlan.h
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host_timing.cpp
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host_timing.h
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loader/deconstructed_rom_directory.cpp
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loader/deconstructed_rom_directory.h
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loader/elf.cpp
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@ -49,6 +49,11 @@ s64 nsToCycles(std::chrono::nanoseconds ns) {
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return (Hardware::BASE_CLOCK_RATE * ns.count()) / 1000000000;
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}
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u64 nsToClockCycles(std::chrono::nanoseconds ns) {
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const u128 temporal = Common::Multiply64Into128(ns.count(), CNTFREQ);
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return Common::Divide128On32(temporal, 1000000000).first;
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}
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u64 CpuCyclesToClockCycles(u64 ticks) {
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const u128 temporal = Common::Multiply64Into128(ticks, Hardware::CNTFREQ);
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return Common::Divide128On32(temporal, static_cast<u32>(Hardware::BASE_CLOCK_RATE)).first;
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@ -13,6 +13,7 @@ namespace Core::Timing {
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s64 msToCycles(std::chrono::milliseconds ms);
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s64 usToCycles(std::chrono::microseconds us);
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s64 nsToCycles(std::chrono::nanoseconds ns);
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u64 nsToClockCycles(std::chrono::nanoseconds ns);
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inline std::chrono::milliseconds CyclesToMs(s64 cycles) {
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return std::chrono::milliseconds(cycles * 1000 / Hardware::BASE_CLOCK_RATE);
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161
src/core/host_timing.cpp
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161
src/core/host_timing.cpp
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/host_timing.h"
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#include <algorithm>
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#include <mutex>
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#include <string>
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#include <tuple>
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#include "common/assert.h"
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#include "common/thread.h"
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#include "core/core_timing_util.h"
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namespace Core::HostTiming {
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std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback) {
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return std::make_shared<EventType>(std::move(callback), std::move(name));
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}
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struct CoreTiming::Event {
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u64 time;
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u64 fifo_order;
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u64 userdata;
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std::weak_ptr<EventType> type;
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// Sort by time, unless the times are the same, in which case sort by
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// the order added to the queue
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friend bool operator>(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
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}
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friend bool operator<(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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};
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CoreTiming::CoreTiming() = default;
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CoreTiming::~CoreTiming() = default;
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void CoreTiming::ThreadEntry(CoreTiming& instance) {
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instance.Advance();
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}
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void CoreTiming::Initialize() {
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event_fifo_id = 0;
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const auto empty_timed_callback = [](u64, s64) {};
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ev_lost = CreateEvent("_lost_event", empty_timed_callback);
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start_time = std::chrono::system_clock::now();
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timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
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}
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void CoreTiming::Shutdown() {
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std::unique_lock<std::mutex> guard(inner_mutex);
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shutting_down = true;
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if (!is_set) {
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is_set = true;
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condvar.notify_one();
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}
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inner_mutex.unlock();
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timer_thread->join();
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ClearPendingEvents();
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}
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void CoreTiming::ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type,
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u64 userdata) {
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std::lock_guard guard{inner_mutex};
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const u64 timeout = static_cast<u64>(GetGlobalTimeNs().count() + ns_into_future);
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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if (!is_set) {
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is_set = true;
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condvar.notify_one();
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}
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}
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void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata) {
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std::lock_guard guard{inner_mutex};
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type.lock().get() == event_type.get() && e.userdata == userdata;
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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u64 CoreTiming::GetCPUTicks() const {
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std::chrono::nanoseconds time_now = GetGlobalTimeNs();
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return Core::Timing::nsToCycles(time_now);
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}
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u64 CoreTiming::GetClockTicks() const {
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std::chrono::nanoseconds time_now = GetGlobalTimeNs();
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return Core::Timing::nsToClockCycles(time_now);
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}
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void CoreTiming::ClearPendingEvents() {
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event_queue.clear();
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}
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void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
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std::lock_guard guard{inner_mutex};
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type.lock().get() == event_type.get();
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::Advance() {
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while (true) {
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std::unique_lock<std::mutex> guard(inner_mutex);
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global_timer = GetGlobalTimeNs().count();
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while (!event_queue.empty() && event_queue.front().time <= global_timer) {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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inner_mutex.unlock();
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if (auto event_type{evt.type.lock()}) {
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event_type->callback(evt.userdata, global_timer - evt.time);
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}
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inner_mutex.lock();
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}
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auto next_time = std::chrono::nanoseconds(event_queue.front().time - global_timer);
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condvar.wait_for(guard, next_time, [this] { return is_set; });
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is_set = false;
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if (shutting_down) {
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break;
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}
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}
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}
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std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const {
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sys_time_point current = std::chrono::system_clock::now();
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auto elapsed = current - start_time;
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return std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed);
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}
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std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
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sys_time_point current = std::chrono::system_clock::now();
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auto elapsed = current - start_time;
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return std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
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}
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} // namespace Core::Timing
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126
src/core/host_timing.h
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126
src/core/host_timing.h
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <thread>
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#include <vector>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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namespace Core::HostTiming {
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/// A callback that may be scheduled for a particular core timing event.
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using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
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using sys_time_point = std::chrono::time_point<std::chrono::system_clock>;
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/// Contains the characteristics of a particular event.
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struct EventType {
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EventType(TimedCallback&& callback, std::string&& name)
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: callback{std::move(callback)}, name{std::move(name)} {}
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/// The event's callback function.
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TimedCallback callback;
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/// A pointer to the name of the event.
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const std::string name;
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};
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/**
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* This is a system to schedule events into the emulated machine's future. Time is measured
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* in main CPU clock cycles.
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*
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* To schedule an event, you first have to register its type. This is where you pass in the
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* callback. You then schedule events using the type id you get back.
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*
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* The int cyclesLate that the callbacks get is how many cycles late it was.
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* So to schedule a new event on a regular basis:
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* inside callback:
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* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
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*/
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class CoreTiming {
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public:
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CoreTiming();
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~CoreTiming();
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CoreTiming(const CoreTiming&) = delete;
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CoreTiming(CoreTiming&&) = delete;
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CoreTiming& operator=(const CoreTiming&) = delete;
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CoreTiming& operator=(CoreTiming&&) = delete;
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/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
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/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
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void Initialize();
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/// Tears down all timing related functionality.
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void Shutdown();
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/// Schedules an event in core timing
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void ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type,
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u64 userdata = 0);
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void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata);
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/// We only permit one event of each type in the queue at a time.
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void RemoveEvent(const std::shared_ptr<EventType>& event_type);
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/// Returns current time in emulated CPU cycles
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u64 GetCPUTicks() const;
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/// Returns current time in emulated in Clock cycles
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u64 GetClockTicks() const;
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/// Returns current time in microseconds.
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std::chrono::microseconds GetGlobalTimeUs() const;
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/// Returns current time in nanoseconds.
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std::chrono::nanoseconds GetGlobalTimeNs() const;
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private:
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struct Event;
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/// Clear all pending events. This should ONLY be done on exit.
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void ClearPendingEvents();
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static void ThreadEntry(CoreTiming& instance);
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void Advance();
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sys_time_point start_time;
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u64 global_timer = 0;
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std::chrono::nanoseconds start_point;
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
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// accomodated by the standard adaptor class.
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std::vector<Event> event_queue;
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u64 event_fifo_id = 0;
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std::shared_ptr<EventType> ev_lost;
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bool is_set = false;
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std::condition_variable condvar;
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std::mutex inner_mutex;
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std::unique_ptr<std::thread> timer_thread;
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std::atomic<bool> shutting_down{};
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};
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/// Creates a core timing event with the given name and callback.
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///
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/// @param name The name of the core timing event to create.
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/// @param callback The callback to execute for the event.
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///
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/// @returns An EventType instance representing the created event.
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///
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std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
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} // namespace Core::Timing
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