From 648b55c6b90347c0bf823c095abd8de5ba42fdc6 Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 17 Oct 2018 18:20:15 -0400 Subject: [PATCH] gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. --- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 8a0ed964af..1cb77aaf28 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -937,7 +937,6 @@ void CachedSurface::FlushGLBuffer() { if (params.target == SurfaceParams::SurfaceTarget::Texture2D) { // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented. depth = 1U; - block_depth = 1U; } gl_to_morton_fns[static_cast(params.pixel_format)]( params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),