Skip BufferCache tickframe with no channel state set

This commit is contained in:
Kelebek1 2023-05-30 21:57:13 +01:00
parent 810d19b6be
commit 661375a222

View file

@ -63,8 +63,12 @@ void BufferCache<P>::RunGarbageCollector() {
template <class P> template <class P>
void BufferCache<P>::TickFrame() { void BufferCache<P>::TickFrame() {
// Calculate hits and shots and move hit bits to the right // Homebrew console apps don't create or bind any channels, so this will be nullptr.
if (!channel_state) {
return;
}
// Calculate hits and shots and move hit bits to the right
const u32 hits = std::reduce(channel_state->uniform_cache_hits.begin(), const u32 hits = std::reduce(channel_state->uniform_cache_hits.begin(),
channel_state->uniform_cache_hits.end()); channel_state->uniform_cache_hits.end());
const u32 shots = std::reduce(channel_state->uniform_cache_shots.begin(), const u32 shots = std::reduce(channel_state->uniform_cache_shots.begin(),