vk_rasterizer: Pass Maxwell registers to dynamic updates

This commit is contained in:
ReinUsesLisp 2020-02-21 01:21:57 -03:00
parent 042256c6bb
commit 6669b359a3
2 changed files with 21 additions and 26 deletions

View file

@ -726,13 +726,13 @@ void RasterizerVulkan::SetupImageTransitions(
}
void RasterizerVulkan::UpdateDynamicStates() {
auto& gpu = system.GPU().Maxwell3D();
UpdateViewportsState(gpu);
UpdateScissorsState(gpu);
UpdateDepthBias(gpu);
UpdateBlendConstants(gpu);
UpdateDepthBounds(gpu);
UpdateStencilFaces(gpu);
auto& regs = system.GPU().Maxwell3D().regs;
UpdateViewportsState(regs);
UpdateScissorsState(regs);
UpdateDepthBias(regs);
UpdateBlendConstants(regs);
UpdateDepthBounds(regs);
UpdateStencilFaces(regs);
}
void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
@ -978,11 +978,10 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
image_views.push_back(ImageView{std::move(view), image_layout});
}
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchViewports()) {
return;
}
const auto& regs = gpu.regs;
const std::array viewports{
GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
@ -997,11 +996,10 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
});
}
void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchScissors()) {
return;
}
const auto& regs = gpu.regs;
const std::array scissors = {
GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
@ -1014,42 +1012,39 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
});
}
void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBias()) {
return;
}
const auto& regs = gpu.regs;
scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
factor = regs.polygon_offset_factor](auto cmdbuf, auto& dld) {
cmdbuf.setDepthBias(constant, clamp, factor / 2.0f, dld);
});
}
void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu) {
void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchBlendConstants()) {
return;
}
const std::array blend_color = {gpu.regs.blend_color.r, gpu.regs.blend_color.g,
gpu.regs.blend_color.b, gpu.regs.blend_color.a};
const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
regs.blend_color.a};
scheduler.Record([blend_color](auto cmdbuf, auto& dld) {
cmdbuf.setBlendConstants(blend_color.data(), dld);
});
}
void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu) {
void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBounds()) {
return;
}
const auto& regs = gpu.regs;
scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
auto cmdbuf, auto& dld) { cmdbuf.setDepthBounds(min, max, dld); });
}
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu) {
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchStencilProperties()) {
return;
}
const auto& regs = gpu.regs;
if (regs.stencil_two_side_enable) {
// Separate values per face
scheduler.Record(

View file

@ -217,12 +217,12 @@ private:
void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs);
std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;