mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-23 17:00:57 +01:00
glsl: remove unused headers
This commit is contained in:
parent
a752ec88d0
commit
6674637853
14 changed files with 10 additions and 34 deletions
|
@ -4,17 +4,12 @@
|
||||||
|
|
||||||
#include <ranges>
|
#include <ranges>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "shader_recompiler/backend/bindings.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
#pragma optimize("", off)
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
namespace {
|
namespace {
|
||||||
template <class Func>
|
template <class Func>
|
||||||
|
@ -173,13 +168,21 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string GlslVersionSpecifier(const EmitContext& ctx) {
|
||||||
|
if (ctx.uses_y_direction) {
|
||||||
|
return " compatibility";
|
||||||
|
}
|
||||||
|
return "";
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program,
|
std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
|
||||||
Bindings& bindings) {
|
Bindings& bindings) {
|
||||||
EmitContext ctx{program, bindings, profile};
|
EmitContext ctx{program, bindings, profile, runtime_info};
|
||||||
Precolor(program);
|
Precolor(program);
|
||||||
EmitCode(ctx, program);
|
EmitCode(ctx, program);
|
||||||
|
const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
|
||||||
|
ctx.code.insert(0, version);
|
||||||
ctx.code += "}";
|
ctx.code += "}";
|
||||||
fmt::print("\n{}\n", ctx.code);
|
fmt::print("\n{}\n", ctx.code);
|
||||||
return ctx.code;
|
return ctx.code;
|
||||||
|
|
|
@ -6,9 +6,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
static constexpr std::string_view SWIZZLE{"xyzw"};
|
static constexpr std::string_view SWIZZLE{"xyzw"};
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
|
@ -5,10 +5,8 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
|
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
|
void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
|
||||||
|
|
|
@ -5,8 +5,6 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
|
|
|
@ -5,9 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||||
|
|
|
@ -5,10 +5,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||||
|
|
Loading…
Reference in a new issue