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https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 16:22:47 +01:00
Merge pull request #9969 from bylaws/master
Audio synchronisation improvements
This commit is contained in:
commit
6775a6ee02
9 changed files with 55 additions and 79 deletions
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@ -121,8 +121,7 @@ u64 DeviceSession::GetPlayedSampleCount() const {
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}
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std::optional<std::chrono::nanoseconds> DeviceSession::ThreadFunc() {
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// Add 5ms of samples at a 48K sample rate.
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played_sample_count += 48'000 * INCREMENT_TIME / 1s;
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played_sample_count = stream->GetExpectedPlayedSampleCount();
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if (type == Sink::StreamType::Out) {
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system.AudioCore().GetAudioManager().SetEvent(Event::Type::AudioOutManager, true);
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} else {
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@ -189,6 +189,8 @@ void AudioRenderer::ThreadFunc() {
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max_time = std::min(command_buffer.time_limit, max_time);
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command_list_processor.SetProcessTimeMax(max_time);
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streams[index]->WaitFreeSpace();
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// Process the command list
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{
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MICROPROFILE_SCOPE(Audio_Renderer);
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@ -10,6 +10,7 @@
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#include "audio_core/renderer/adsp/command_buffer.h"
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "common/common_types.h"
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#include "common/polyfill_thread.h"
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#include "common/reader_writer_queue.h"
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#include "common/thread.h"
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@ -15,14 +15,9 @@ MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager",
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MP_RGB(60, 19, 97));
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namespace AudioCore::AudioRenderer {
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constexpr std::chrono::nanoseconds RENDER_TIME{5'000'000UL};
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SystemManager::SystemManager(Core::System& core_)
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: core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()},
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thread_event{Core::Timing::CreateEvent(
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"AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
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return ThreadFunc2(time);
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})} {}
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: core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()} {}
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SystemManager::~SystemManager() {
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Stop();
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@ -33,8 +28,6 @@ bool SystemManager::InitializeUnsafe() {
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if (adsp.Start()) {
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active = true;
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thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
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core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), RENDER_TIME,
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thread_event);
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}
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}
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@ -45,7 +38,6 @@ void SystemManager::Stop() {
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if (!active) {
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return;
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}
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core.CoreTiming().UnscheduleEvent(thread_event, {});
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active = false;
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update.store(true);
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update.notify_all();
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@ -111,16 +103,7 @@ void SystemManager::ThreadFunc() {
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adsp.Signal();
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adsp.Wait();
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update.wait(false);
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update.store(false);
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}
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}
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std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
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update.store(true);
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update.notify_all();
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return std::nullopt;
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}
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} // namespace AudioCore::AudioRenderer
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@ -68,11 +68,6 @@ private:
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*/
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void ThreadFunc();
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/**
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* Signalling core timing thread to run ThreadFunc.
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*/
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std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
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enum class StreamState {
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Filling,
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Steady,
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@ -95,8 +90,6 @@ private:
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ADSP::ADSP& adsp;
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/// AudioRenderer mailbox for communication
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ADSP::AudioRenderer_Mailbox* mailbox{};
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/// Core timing event to signal main thread
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std::shared_ptr<Core::Timing::EventType> thread_event;
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/// Atomic for main thread to wait on
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std::atomic<bool> update{};
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};
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@ -101,8 +101,6 @@ public:
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~CubebSinkStream() override {
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LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
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Unstall();
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if (!ctx) {
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return;
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}
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@ -143,8 +141,6 @@ public:
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* Stop the sink stream.
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*/
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void Stop() override {
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Unstall();
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if (!ctx || paused) {
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return;
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}
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@ -88,7 +88,6 @@ public:
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* Finalize the sink stream.
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*/
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void Finalize() override {
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Unstall();
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if (device == 0) {
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return;
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}
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@ -116,7 +115,6 @@ public:
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* Stop the sink stream.
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*/
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void Stop() override {
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Unstall();
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if (device == 0 || paused) {
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return;
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}
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@ -14,6 +14,8 @@
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#include "common/fixed_point.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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namespace AudioCore::Sink {
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@ -149,10 +151,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
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return;
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}
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if (queued_buffers > max_queue_size) {
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Stall();
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}
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while (frames_written < num_frames) {
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// If the playing buffer has been consumed or has no frames, we need a new one
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if (playing_buffer.consumed || playing_buffer.frames == 0) {
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@ -187,10 +185,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
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}
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std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes);
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if (queued_buffers <= max_queue_size) {
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Unstall();
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}
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}
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void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) {
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@ -198,10 +192,15 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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const std::size_t frame_size = num_channels;
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const std::size_t frame_size_bytes = frame_size * sizeof(s16);
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size_t frames_written{0};
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size_t actual_frames_written{0};
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// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
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// paused and we'll desync, so just play silence.
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if (system.IsPaused() || system.IsShuttingDown()) {
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if (system.IsShuttingDown()) {
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release_cv.notify_one();
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}
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static constexpr std::array<s16, 6> silence{};
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for (size_t i = frames_written; i < num_frames; i++) {
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std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
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@ -209,20 +208,6 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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return;
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}
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// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
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// queued up (30+) but not all at once, which causes constant stalling here, so just let the
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// video play out without attempting to stall.
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// Can hopefully remove this later with a more complete NVDEC implementation.
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const auto nvdec_active{system.AudioCore().IsNVDECActive()};
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// Core timing cannot be paused in single-core mode, so Stall ends up being called over and over
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// and never recovers to a normal state, so just skip attempting to sync things on single-core.
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if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) {
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Stall();
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} else if (system.IsMulticore() && queued_buffers <= max_queue_size) {
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Unstall();
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}
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while (frames_written < num_frames) {
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// If the playing buffer has been consumed or has no frames, we need a new one
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if (playing_buffer.consumed || playing_buffer.frames == 0) {
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@ -237,6 +222,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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}
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// Successfully dequeued a new buffer.
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queued_buffers--;
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{ std::unique_lock lk{release_mutex}; }
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release_cv.notify_one();
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}
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// Get the minimum frames available between the currently playing buffer, and the
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@ -248,6 +237,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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frames_available * frame_size);
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frames_written += frames_available;
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actual_frames_written += frames_available;
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playing_buffer.frames_played += frames_available;
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// If that's all the frames in the current buffer, add its samples and mark it as
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@ -260,26 +250,29 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
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frame_size_bytes);
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if (system.IsMulticore() && queued_buffers <= max_queue_size) {
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Unstall();
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{
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std::scoped_lock lk{sample_count_lock};
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last_sample_count_update_time =
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Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks());
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min_played_sample_count = max_played_sample_count;
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max_played_sample_count += actual_frames_written;
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}
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}
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void SinkStream::Stall() {
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std::scoped_lock lk{stall_guard};
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if (stalled_lock) {
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return;
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}
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stalled_lock = system.StallApplication();
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u64 SinkStream::GetExpectedPlayedSampleCount() {
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std::scoped_lock lk{sample_count_lock};
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auto cur_time{Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks())};
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auto time_delta{cur_time - last_sample_count_update_time};
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auto exp_played_sample_count{min_played_sample_count +
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(TargetSampleRate * time_delta) / std::chrono::seconds{1}};
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return std::min<u64>(exp_played_sample_count, max_played_sample_count);
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}
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void SinkStream::Unstall() {
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std::scoped_lock lk{stall_guard};
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if (!stalled_lock) {
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return;
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}
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system.UnstallApplication();
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stalled_lock.unlock();
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void SinkStream::WaitFreeSpace() {
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std::unique_lock lk{release_mutex};
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release_cv.wait(
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lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); });
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}
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} // namespace AudioCore::Sink
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@ -5,6 +5,7 @@
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <memory>
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#include <mutex>
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#include <span>
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@ -14,6 +15,7 @@
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#include "common/common_types.h"
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#include "common/reader_writer_queue.h"
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#include "common/ring_buffer.h"
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#include "common/thread.h"
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namespace Core {
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class System;
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@ -53,9 +55,7 @@ struct SinkBuffer {
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class SinkStream {
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public:
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explicit SinkStream(Core::System& system_, StreamType type_) : system{system_}, type{type_} {}
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virtual ~SinkStream() {
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Unstall();
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}
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virtual ~SinkStream() {}
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/**
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* Finalize the sink stream.
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@ -201,14 +201,16 @@ public:
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void ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames);
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/**
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* Stall core processes if the audio thread falls too far behind.
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* Get the total number of samples expected to have been played by this stream.
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*
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* @return The number of samples.
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*/
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void Stall();
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u64 GetExpectedPlayedSampleCount();
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/**
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* Unstall core processes.
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* Waits for free space in the sample ring buffer
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*/
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void Unstall();
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void WaitFreeSpace();
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protected:
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/// Core system
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@ -237,12 +239,21 @@ private:
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std::atomic<u32> queued_buffers{};
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/// The ring size for audio out buffers (usually 4, rarely 2 or 8)
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u32 max_queue_size{};
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/// Locks access to sample count tracking info
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std::mutex sample_count_lock;
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/// Minimum number of total samples that have been played since the last callback
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u64 min_played_sample_count{};
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/// Maximum number of total samples that can be played since the last callback
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u64 max_played_sample_count{};
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/// The time the two above tracking variables were last written to
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std::chrono::microseconds last_sample_count_update_time{};
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/// Set by the audio render/in/out system which uses this stream
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f32 system_volume{1.0f};
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/// Set via IAudioDevice service calls
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f32 device_volume{1.0f};
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std::mutex stall_guard;
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std::unique_lock<std::mutex> stalled_lock;
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/// Signalled when ring buffer entries are consumed
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std::condition_variable release_cv;
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std::mutex release_mutex;
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};
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using SinkStreamPtr = std::unique_ptr<SinkStream>;
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