mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 01:02:48 +01:00
Implement Cube Arrays
This commit is contained in:
parent
0b33d38e9b
commit
678c18aa5c
4 changed files with 20 additions and 0 deletions
|
@ -128,6 +128,13 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
||||||
params.target = SurfaceTarget::Texture2D;
|
params.target = SurfaceTarget::Texture2D;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
|
params.depth = config.tic.Depth() * 6;
|
||||||
|
if (!entry.IsArray()) {
|
||||||
|
ASSERT(params.depth == 6);
|
||||||
|
params.target = SurfaceTarget::TextureCubemap;
|
||||||
|
}
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
|
LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
@ -334,6 +341,8 @@ static GLenum SurfaceTargetToGL(SurfaceTarget target) {
|
||||||
return GL_TEXTURE_2D_ARRAY;
|
return GL_TEXTURE_2D_ARRAY;
|
||||||
case SurfaceTarget::TextureCubemap:
|
case SurfaceTarget::TextureCubemap:
|
||||||
return GL_TEXTURE_CUBE_MAP;
|
return GL_TEXTURE_CUBE_MAP;
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
|
return GL_TEXTURE_CUBE_MAP_ARRAY_ARB;
|
||||||
}
|
}
|
||||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
@ -754,6 +763,7 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::Texture3D:
|
case SurfaceTarget::Texture3D:
|
||||||
case SurfaceTarget::Texture2DArray:
|
case SurfaceTarget::Texture2DArray:
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
|
glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
|
||||||
static_cast<GLsizei>(dst_params.depth), dest_format.format,
|
static_cast<GLsizei>(dst_params.depth), dest_format.format,
|
||||||
dest_format.type, nullptr);
|
dest_format.type, nullptr);
|
||||||
|
@ -806,6 +816,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::Texture3D:
|
case SurfaceTarget::Texture3D:
|
||||||
case SurfaceTarget::Texture2DArray:
|
case SurfaceTarget::Texture2DArray:
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
|
glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
|
||||||
format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
|
format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
|
||||||
params.depth);
|
params.depth);
|
||||||
|
@ -1055,6 +1066,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||||
&gl_buffer[mip_map][buffer_offset]);
|
&gl_buffer[mip_map][buffer_offset]);
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::Texture2DArray:
|
case SurfaceTarget::Texture2DArray:
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
|
glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
|
||||||
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||||
static_cast<GLsizei>(params.MipHeight(mip_map)),
|
static_cast<GLsizei>(params.MipHeight(mip_map)),
|
||||||
|
@ -1104,6 +1116,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||||
tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::Texture2DArray:
|
case SurfaceTarget::Texture2DArray:
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
|
glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
|
||||||
static_cast<GLsizei>(rect.GetWidth()),
|
static_cast<GLsizei>(rect.GetWidth()),
|
||||||
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
|
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
|
||||||
|
@ -1306,6 +1319,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::TextureCubemap:
|
case SurfaceTarget::TextureCubemap:
|
||||||
case SurfaceTarget::Texture3D:
|
case SurfaceTarget::Texture3D:
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
AccurateCopySurface(old_surface, new_surface);
|
AccurateCopySurface(old_surface, new_surface);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -49,6 +49,8 @@ struct SurfaceParams {
|
||||||
return "Texture2DArray";
|
return "Texture2DArray";
|
||||||
case SurfaceTarget::TextureCubemap:
|
case SurfaceTarget::TextureCubemap:
|
||||||
return "TextureCubemap";
|
return "TextureCubemap";
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
|
return "TextureCubeArray";
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
|
|
@ -19,6 +19,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
|
||||||
return SurfaceTarget::Texture3D;
|
return SurfaceTarget::Texture3D;
|
||||||
case Tegra::Texture::TextureType::TextureCubemap:
|
case Tegra::Texture::TextureType::TextureCubemap:
|
||||||
return SurfaceTarget::TextureCubemap;
|
return SurfaceTarget::TextureCubemap;
|
||||||
|
case Tegra::Texture::TextureType::TextureCubeArray:
|
||||||
|
return SurfaceTarget::TextureCubeArray;
|
||||||
case Tegra::Texture::TextureType::Texture1DArray:
|
case Tegra::Texture::TextureType::Texture1DArray:
|
||||||
return SurfaceTarget::Texture1DArray;
|
return SurfaceTarget::Texture1DArray;
|
||||||
case Tegra::Texture::TextureType::Texture2DArray:
|
case Tegra::Texture::TextureType::Texture2DArray:
|
||||||
|
@ -39,6 +41,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
|
||||||
case SurfaceTarget::Texture1DArray:
|
case SurfaceTarget::Texture1DArray:
|
||||||
case SurfaceTarget::Texture2DArray:
|
case SurfaceTarget::Texture2DArray:
|
||||||
case SurfaceTarget::TextureCubemap:
|
case SurfaceTarget::TextureCubemap:
|
||||||
|
case SurfaceTarget::TextureCubeArray:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||||
|
|
|
@ -118,6 +118,7 @@ enum class SurfaceTarget {
|
||||||
Texture1DArray,
|
Texture1DArray,
|
||||||
Texture2DArray,
|
Texture2DArray,
|
||||||
TextureCubemap,
|
TextureCubemap,
|
||||||
|
TextureCubeArray,
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in a new issue