From 6885e7e7ec4919cd66ee0294fdbd9aea8935c50d Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 16 Jul 2019 11:40:58 -0400 Subject: [PATCH] video_core/control_flow: Use empty() member function for checking emptiness It's what it's there for. --- src/video_core/shader/control_flow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp index 6a92c540ee..83549c082c 100644 --- a/src/video_core/shader/control_flow.cpp +++ b/src/video_core/shader/control_flow.cpp @@ -379,8 +379,8 @@ bool TryQuery(CFGRebuildState& state) { // consumes a label. Schedule new queries accordingly if (block.visited) { BlockStack& stack = state.stacks[q.address]; - const bool all_okay = (stack.ssy_stack.size() == 0 || q.ssy_stack == stack.ssy_stack) && - (stack.pbk_stack.size() == 0 || q.pbk_stack == stack.pbk_stack); + const bool all_okay = (stack.ssy_stack.empty() || q.ssy_stack == stack.ssy_stack) && + (stack.pbk_stack.empty() || q.pbk_stack == stack.pbk_stack); state.queries.pop_front(); return all_okay; }