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gl_state: Make texture_units a std::array
Gets rid of the use of a raw C array.
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1 changed files with 3 additions and 2 deletions
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@ -82,7 +82,7 @@ public:
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GLenum logic_op; // GL_LOGIC_OP_MODE
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GLenum logic_op; // GL_LOGIC_OP_MODE
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// 3 texture units - one for each that is used in PICA fragment shader emulation
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// 3 texture units - one for each that is used in PICA fragment shader emulation
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struct {
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struct TextureUnit {
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GLuint texture_2d; // GL_TEXTURE_BINDING_2D
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GLuint texture_2d; // GL_TEXTURE_BINDING_2D
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GLuint sampler; // GL_SAMPLER_BINDING
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GLuint sampler; // GL_SAMPLER_BINDING
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struct {
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struct {
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@ -104,7 +104,8 @@ public:
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Unbind();
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Unbind();
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sampler = 0;
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sampler = 0;
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}
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}
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} texture_units[32];
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};
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std::array<TextureUnit, 32> texture_units;
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struct {
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struct {
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GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
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GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
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