mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-23 00:40:58 +01:00
android: Implement gamepad input
This commit is contained in:
parent
f5c48f92f2
commit
6dfe4240ac
6 changed files with 510 additions and 11 deletions
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@ -43,6 +43,21 @@ object NativeLibrary {
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const val Player8Device = 7
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const val ConsoleDevice = 8
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/**
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* Controller type for each device
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*/
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const val ProController = 3
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const val Handheld = 4
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const val JoyconDual = 5
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const val JoyconLeft = 6
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const val JoyconRight = 7
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const val GameCube = 8
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const val Pokeball = 9
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const val NES = 10
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const val SNES = 11
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const val N64 = 12
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const val SegaGenesis = 13
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@JvmField
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var sEmulationActivity = WeakReference<EmulationActivity?>(null)
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@ -70,6 +85,33 @@ object NativeLibrary {
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} else getFileSize(appContext, path)
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}
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/**
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* Returns true if pro controller isn't available and handheld is
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*/
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external fun isHandheldOnly(): Boolean
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/**
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* Changes controller type for a specific device.
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*
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* @param Device The input descriptor of the gamepad.
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* @param Type The NpadStyleIndex of the gamepad.
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*/
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external fun setDeviceType(Device: Int, Type: Int): Boolean
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/**
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* Handles event when a gamepad is connected.
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*
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* @param Device The input descriptor of the gamepad.
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*/
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external fun onGamePadConnectEvent(Device: Int): Boolean
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/**
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* Handles event when a gamepad is disconnected.
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*
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* @param Device The input descriptor of the gamepad.
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*/
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external fun onGamePadDisconnectEvent(Device: Int): Boolean
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/**
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* Handles button press events for a gamepad.
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*
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@ -8,9 +8,9 @@ import android.content.DialogInterface
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import android.content.Intent
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import android.graphics.Rect
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import android.os.Bundle
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import android.view.*
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import android.view.KeyEvent
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import android.view.View
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import android.view.WindowManager
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import android.view.MotionEvent
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import android.view.inputmethod.InputMethodManager
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import androidx.appcompat.app.AppCompatActivity
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import androidx.preference.PreferenceManager
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@ -23,6 +23,7 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.fragments.EmulationFragment
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.NfcReader
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import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
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import org.yuzu.yuzu_emu.utils.ThemeHelper
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@ -38,6 +39,7 @@ open class EmulationActivity : AppCompatActivity() {
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private var menuVisible = false
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private var emulationFragment: EmulationFragment? = null
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private lateinit var nfcReader: NfcReader
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private lateinit var inputHandler: InputHandler
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private lateinit var game: Game
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@ -80,6 +82,9 @@ open class EmulationActivity : AppCompatActivity() {
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nfcReader = NfcReader(this)
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nfcReader.initialize()
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inputHandler = InputHandler()
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inputHandler.initialize()
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// Start a foreground service to prevent the app from getting killed in the background
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// TODO(bunnei): Disable notifications until we support app suspension.
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//foregroundService = new Intent(EmulationActivity.this, ForegroundService.class);
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@ -108,6 +113,7 @@ open class EmulationActivity : AppCompatActivity() {
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}
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return super.onKeyDown(keyCode, event)
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}
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override fun onResume() {
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super.onResume()
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nfcReader.startScanning()
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@ -129,6 +135,29 @@ open class EmulationActivity : AppCompatActivity() {
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super.onSaveInstanceState(outState)
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}
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override fun dispatchKeyEvent(event: KeyEvent): Boolean {
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// Handling the case where the back button is pressed.
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if (event.keyCode == KeyEvent.KEYCODE_BACK) {
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onBackPressedDispatcher.onBackPressed()
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return true
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}
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return inputHandler.dispatchKeyEvent(event)
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}
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override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
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if (event.source and InputDevice.SOURCE_CLASS_JOYSTICK === 0) {
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return super.dispatchGenericMotionEvent(event)
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}
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// Don't attempt to do anything if we are disconnecting a device.
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if (event.actionMasked == MotionEvent.ACTION_CANCEL) {
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return true
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}
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return inputHandler.dispatchGenericMotionEvent(event)
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}
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private fun restoreState(savedInstanceState: Bundle) {
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game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
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}
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@ -159,8 +188,9 @@ open class EmulationActivity : AppCompatActivity() {
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private fun adjustScale() {
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val sliderBinding = DialogSliderBinding.inflate(layoutInflater)
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sliderBinding.slider.valueTo = 150F
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sliderBinding.slider.value = PreferenceManager.getDefaultSharedPreferences(applicationContext)
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.getInt(Settings.PREF_CONTROL_SCALE, 50).toFloat()
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sliderBinding.slider.value =
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PreferenceManager.getDefaultSharedPreferences(applicationContext)
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.getInt(Settings.PREF_CONTROL_SCALE, 50).toFloat()
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sliderBinding.slider.addOnChangeListener(OnChangeListener { _, value, _ ->
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sliderBinding.textValue.text = value.toString()
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setControlScale(value.toInt())
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@ -113,13 +113,15 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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var shouldUpdateView = false
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val playerIndex =
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if (NativeLibrary.isHandheldOnly()) NativeLibrary.ConsoleDevice else NativeLibrary.Player1Device
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for (button in overlayButtons) {
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if (!button.updateStatus(event)) {
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continue
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}
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.Player1Device,
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playerIndex,
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button.buttonId,
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button.status
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)
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@ -131,22 +133,22 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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continue
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}
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.Player1Device,
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playerIndex,
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dpad.upId,
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dpad.upStatus
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)
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.Player1Device,
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playerIndex,
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dpad.downId,
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dpad.downStatus
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)
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.Player1Device,
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playerIndex,
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dpad.leftId,
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dpad.leftStatus
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)
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.Player1Device,
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playerIndex,
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dpad.rightId,
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dpad.rightStatus
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)
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@ -159,13 +161,13 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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val axisID = joystick.joystickId
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NativeLibrary.onGamePadJoystickEvent(
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NativeLibrary.Player1Device,
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playerIndex,
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axisID,
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joystick.xAxis,
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joystick.realYAxis
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)
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.Player1Device,
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playerIndex,
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joystick.buttonId,
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joystick.buttonStatus
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)
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@ -0,0 +1,323 @@
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package org.yuzu.yuzu_emu.utils
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.MotionEvent
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import org.yuzu.yuzu_emu.NativeLibrary
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class InputHandler {
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fun initialize() {
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// Connect first controller
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NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device));
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}
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fun dispatchKeyEvent(event: KeyEvent): Boolean {
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val button: Int = when (event.device.vendorId) {
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0x045E -> getInputXboxButtonKey(event.keyCode)
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0x054C -> getInputDS5ButtonKey(event.keyCode)
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0x057E -> getInputJoyconButtonKey(event.keyCode)
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0x1532 -> getInputRazerButtonKey(event.keyCode)
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else -> getInputGenericButtonKey(event.keyCode)
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}
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val action = when (event.action) {
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KeyEvent.ACTION_DOWN -> NativeLibrary.ButtonState.PRESSED
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KeyEvent.ACTION_UP -> NativeLibrary.ButtonState.RELEASED
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else -> return false
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}
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// Ignore invalid buttons
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if (button < 0) {
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return false
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}
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return NativeLibrary.onGamePadButtonEvent(
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getPlayerNumber(event.device.controllerNumber),
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button,
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action
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)
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}
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fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
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val device = event.device
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// Check every axis input available on the controller
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for (range in device.motionRanges) {
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val axis = range.axis;
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when (device.vendorId) {
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0x045E -> setGenericAxisInput(event, axis)
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0x054C -> setGenericAxisInput(event, axis)
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0x057E -> setJoyconAxisInput(event, axis)
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0x1532 -> setRazerAxisInput(event, axis)
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else -> setGenericAxisInput(event, axis)
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}
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}
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return true
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}
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private fun getPlayerNumber(index: Int): Int {
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// TODO: Joycons are handled as different controllers. Find a way to merge them.
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return when (index) {
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2 -> NativeLibrary.Player2Device
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3 -> NativeLibrary.Player3Device
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4 -> NativeLibrary.Player4Device
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5 -> NativeLibrary.Player5Device
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6 -> NativeLibrary.Player6Device
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7 -> NativeLibrary.Player7Device
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8 -> NativeLibrary.Player8Device
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else -> if (NativeLibrary.isHandheldOnly()) NativeLibrary.ConsoleDevice else NativeLibrary.Player1Device
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}
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}
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private fun getAxisToButton(axis: Float): Int {
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return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
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}
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private fun setAxisDpadState(playerNumber: Int, xAxis: Float, yAxis: Float) {
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.DPAD_UP,
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getAxisToButton(-yAxis)
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)
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.DPAD_DOWN,
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getAxisToButton(yAxis)
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)
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.DPAD_LEFT,
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getAxisToButton(-xAxis)
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)
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.DPAD_RIGHT,
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getAxisToButton(xAxis)
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)
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}
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private fun getInputDS5ButtonKey(key: Int): Int {
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// The missing ds5 buttons are axis
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun getInputJoyconButtonKey(key: Int): Int {
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// Joycon support is half dead. A lot of buttons can't be mapped
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP
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KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN
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KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT
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KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
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KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun getInputXboxButtonKey(key: Int): Int {
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// The missing xbox buttons are axis
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun getInputRazerButtonKey(key: Int): Int {
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// The missing xbox buttons are axis
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun getInputGenericButtonKey(key: Int): Int {
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP
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KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN
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KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT
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KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
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KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
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val playerNumber = getPlayerNumber(event.device.controllerNumber)
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_L,
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event.getAxisValue(MotionEvent.AXIS_X),
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-event.getAxisValue(MotionEvent.AXIS_Y)
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)
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_RX),
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-event.getAxisValue(MotionEvent.AXIS_RY)
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)
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_Z),
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-event.getAxisValue(MotionEvent.AXIS_RZ)
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)
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MotionEvent.AXIS_LTRIGGER ->
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.TRIGGER_ZL,
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_LTRIGGER))
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)
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MotionEvent.AXIS_BRAKE ->
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.TRIGGER_ZL,
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE))
|
||||
)
|
||||
MotionEvent.AXIS_RTRIGGER ->
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.ButtonType.TRIGGER_ZR,
|
||||
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_RTRIGGER))
|
||||
)
|
||||
MotionEvent.AXIS_GAS ->
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.ButtonType.TRIGGER_ZR,
|
||||
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS))
|
||||
)
|
||||
MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y ->
|
||||
setAxisDpadState(
|
||||
playerNumber,
|
||||
event.getAxisValue(MotionEvent.AXIS_HAT_X),
|
||||
event.getAxisValue(MotionEvent.AXIS_HAT_Y)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
|
||||
// Joycon support is half dead. Right joystick doesn't work
|
||||
val playerNumber = getPlayerNumber(event.device.controllerNumber)
|
||||
|
||||
when (axis) {
|
||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_L,
|
||||
event.getAxisValue(MotionEvent.AXIS_X),
|
||||
-event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
)
|
||||
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_R,
|
||||
event.getAxisValue(MotionEvent.AXIS_Z),
|
||||
-event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
)
|
||||
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_R,
|
||||
event.getAxisValue(MotionEvent.AXIS_RX),
|
||||
-event.getAxisValue(MotionEvent.AXIS_RY)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
|
||||
val playerNumber = getPlayerNumber(event.device.controllerNumber)
|
||||
|
||||
when (axis) {
|
||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_L,
|
||||
event.getAxisValue(MotionEvent.AXIS_X),
|
||||
-event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
)
|
||||
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_R,
|
||||
event.getAxisValue(MotionEvent.AXIS_Z),
|
||||
-event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
)
|
||||
MotionEvent.AXIS_BRAKE ->
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.ButtonType.TRIGGER_ZL,
|
||||
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE))
|
||||
)
|
||||
MotionEvent.AXIS_GAS ->
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
playerNumber,
|
||||
NativeLibrary.ButtonType.TRIGGER_ZR,
|
||||
getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS))
|
||||
)
|
||||
MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y ->
|
||||
setAxisDpadState(
|
||||
playerNumber,
|
||||
event.getAxisValue(MotionEvent.AXIS_HAT_X),
|
||||
event.getAxisValue(MotionEvent.AXIS_HAT_Y)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -38,6 +38,8 @@
|
|||
#include "core/frontend/applets/software_keyboard.h"
|
||||
#include "core/frontend/applets/web_browser.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/am/applet_ae.h"
|
||||
#include "core/hle/service/am/applet_oe.h"
|
||||
|
@ -274,6 +276,60 @@ public:
|
|||
m_rom_metadata_cache.clear();
|
||||
}
|
||||
|
||||
bool IsHandheldOnly(){
|
||||
const auto npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
|
||||
|
||||
if (npad_style_set.fullkey == 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (npad_style_set.handheld == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return !Settings::values.use_docked_mode.GetValue();
|
||||
}
|
||||
|
||||
void SetDeviceType(int index, int type){
|
||||
auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
|
||||
}
|
||||
|
||||
void OnGamepadConnectEvent(int index){
|
||||
auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
|
||||
// Ensure that player1 is configured correctly and handheld disconnected
|
||||
if(controller->GetNpadIdType() == Core::HID::NpadIdType::Player1){
|
||||
auto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
if(controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
|
||||
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
handheld->Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure that handheld is configured correctly and player 1 disconnected
|
||||
if(controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld){
|
||||
auto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
|
||||
if(controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
|
||||
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
||||
player1->Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
if(!controller->IsConnected()){
|
||||
controller->Connect();
|
||||
}
|
||||
}
|
||||
|
||||
void OnGamepadDisconnectEvent(int index){
|
||||
auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
controller->Disconnect();
|
||||
}
|
||||
|
||||
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard() {
|
||||
return m_software_keyboard;
|
||||
}
|
||||
|
@ -440,11 +496,45 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isRunning([[maybe_unused]] JNIEnv
|
|||
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz) {
|
||||
return EmulationSession::GetInstance().IsHandheldOnly();
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_setDeviceType([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
jint j_device,
|
||||
jint j_type) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().SetDeviceType(j_device, j_type);
|
||||
}
|
||||
return static_cast<jboolean>(true);
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadConnectEvent([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
jint j_device) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().OnGamepadConnectEvent(j_device);
|
||||
}
|
||||
return static_cast<jboolean>(true);
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadDisconnectEvent([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
jint j_device) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().OnGamepadDisconnectEvent(j_device);
|
||||
}
|
||||
return static_cast<jboolean>(true);
|
||||
}
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
[[maybe_unused]] jint j_device,
|
||||
jint j_button, jint action) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
// Ensure gamepad is connected
|
||||
EmulationSession::GetInstance().OnGamepadConnectEvent(j_device);
|
||||
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device, j_button,
|
||||
action != 0);
|
||||
}
|
||||
|
|
|
@ -25,6 +25,18 @@ JNIEXPORT void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_ResetRomMetadata(JN
|
|||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning(JNIEnv* env,
|
||||
jclass clazz);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly(
|
||||
JNIEnv* env, jclass clazz);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_setDeviceType(
|
||||
JNIEnv* env, jclass clazz, jstring j_device, jstring j_type);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadConnectEvent(
|
||||
JNIEnv* env, jclass clazz, jstring j_device);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadDisconnectEvent(
|
||||
JNIEnv* env, jclass clazz, jstring j_device);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadEvent(
|
||||
JNIEnv* env, jclass clazz, jstring j_device, jint j_button, jint action);
|
||||
|
||||
|
|
Loading…
Reference in a new issue