mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 17:22:46 +01:00
gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid unused variable warnings by changing the names of op_a and op_b
This commit is contained in:
parent
561d79e034
commit
6e27c5d4d1
1 changed files with 3 additions and 7 deletions
|
@ -2299,8 +2299,7 @@ private:
|
||||||
ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
|
ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
|
||||||
"NDV is not implemented");
|
"NDV is not implemented");
|
||||||
|
|
||||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
|
||||||
const bool is_array = instr.tmml.array != 0;
|
const bool is_array = instr.tmml.array != 0;
|
||||||
auto texture_type = instr.tmml.texture_type.Value();
|
auto texture_type = instr.tmml.texture_type.Value();
|
||||||
const std::string sampler =
|
const std::string sampler =
|
||||||
|
@ -2311,13 +2310,11 @@ private:
|
||||||
std::string coord;
|
std::string coord;
|
||||||
switch (texture_type) {
|
switch (texture_type) {
|
||||||
case Tegra::Shader::TextureType::Texture1D: {
|
case Tegra::Shader::TextureType::Texture1D: {
|
||||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
|
||||||
coord = "float coords = " + x + ';';
|
coord = "float coords = " + x + ';';
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Tegra::Shader::TextureType::Texture2D: {
|
case Tegra::Shader::TextureType::Texture2D: {
|
||||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
|
||||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -2327,8 +2324,7 @@ private:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
|
||||||
// Fallback to interpreting as a 2D texture for now
|
// Fallback to interpreting as a 2D texture for now
|
||||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
|
||||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue