diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 9cb1159599..f5a592490c 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -618,19 +618,6 @@ private: break; } } - if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) { - if (ir.UsesLayer()) { - code.AddLine("int gl_Layer;"); - } - if (ir.UsesViewportIndex()) { - code.AddLine("int gl_ViewportIndex;"); - } - } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex && - !device.HasVertexViewportLayer()) { - LOG_ERROR( - Render_OpenGL, - "GL_ARB_shader_viewport_layer_array is not available and its required by a shader"); - } if (ir.UsesPointSize()) { code.AddLine("float gl_PointSize;"); @@ -647,6 +634,21 @@ private: --code.scope; code.AddLine("}};"); code.AddNewLine(); + + if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) { + if (ir.UsesLayer()) { + code.AddLine("out int gl_Layer;"); + } + if (ir.UsesViewportIndex()) { + code.AddLine("out int gl_ViewportIndex;"); + } + } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex && + !device.HasVertexViewportLayer()) { + LOG_ERROR( + Render_OpenGL, + "GL_ARB_shader_viewport_layer_array is not available and its required by a shader"); + } + code.AddNewLine(); } void DeclareRegisters() {