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android: InputHandler: Convert to object
This doesn't need to be an instance of a class because it doesn't hold any data. It's just all helper functions.
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9b3c64f4a4
commit
70be45c992
2 changed files with 4 additions and 6 deletions
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@ -58,7 +58,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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var isActivityRecreated = false
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private lateinit var nfcReader: NfcReader
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private lateinit var inputHandler: InputHandler
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private val gyro = FloatArray(3)
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private val accel = FloatArray(3)
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@ -100,8 +99,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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nfcReader = NfcReader(this)
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nfcReader.initialize()
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inputHandler = InputHandler()
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inputHandler.initialize()
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InputHandler.initialize()
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val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
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@ -190,7 +188,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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return super.dispatchKeyEvent(event)
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}
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return inputHandler.dispatchKeyEvent(event)
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return InputHandler.dispatchKeyEvent(event)
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}
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override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
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@ -205,7 +203,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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return true
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}
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return inputHandler.dispatchGenericMotionEvent(event)
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return InputHandler.dispatchGenericMotionEvent(event)
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}
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override fun onSensorChanged(event: SensorEvent) {
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@ -8,7 +8,7 @@ import android.view.MotionEvent
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import kotlin.math.sqrt
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import org.yuzu.yuzu_emu.NativeLibrary
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class InputHandler {
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object InputHandler {
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fun initialize() {
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// Connect first controller
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NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
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