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Shader Recompiler: Auto stub special registers and dump pipelines on exception.
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2 changed files with 15 additions and 1 deletions
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@ -161,7 +161,8 @@ enum class SpecialRegister : u64 {
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LOG_WARNING(Shader, "(STUBBED) SR_AFFINITY");
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return ir.Imm32(0); // This is the default value hardware returns.
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default:
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throw NotImplementedException("S2R special register {}", special_register);
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LOG_CRITICAL(Shader, "(STUBBED) Special register {}", special_register);
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return ir.Imm32(0); // This is the default value hardware returns.
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}
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}
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} // Anonymous namespace
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@ -664,6 +664,19 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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std::move(modules), infos);
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} catch (const Shader::Exception& exception) {
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auto hash = key.Hash();
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size_t env_index{0};
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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continue;
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}
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Shader::Environment& env{*envs[env_index]};
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++env_index;
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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env.Dump(hash, key.unique_hashes[index]);
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}
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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return nullptr;
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}
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