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fixup! Joystick: Allow for background events; Add deadzone to SDLAnalog
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parent
8b98f60e3c
commit
71817afbe9
1 changed files with 17 additions and 6 deletions
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@ -330,17 +330,24 @@ private:
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class SDLAnalog final : public Input::AnalogDevice {
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public:
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SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_) {}
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SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_)
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {}
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std::tuple<float, float> GetStatus() const override {
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return joystick->GetAnalog(axis_x, axis_y);
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const auto [x, y] = joystick->GetAnalog(axis_x, axis_y);
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const float r = std::sqrt((x * x) + (y * y));
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if (r > deadzone) {
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return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
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y / r * (r - deadzone) / (1 - deadzone));
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}
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return std::make_tuple<float, float>(0.0f, 0.0f);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int axis_x;
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int axis_y;
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const int axis_x;
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const int axis_y;
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const float deadzone;
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};
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/// A button device factory that creates button devices from SDL joystick
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@ -435,13 +442,14 @@ public:
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const int port = params.Get("port", 0);
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const int axis_x = params.Get("axis_x", 0);
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const int axis_y = params.Get("axis_y", 1);
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float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
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joystick->SetAxis(axis_x, 0);
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joystick->SetAxis(axis_y, 0);
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return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
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return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone);
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}
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private:
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@ -459,6 +467,9 @@ SDLState::SDLState() {
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
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return;
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}
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if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
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LOG_ERROR(Input, "Failed to set Hint for background events", SDL_GetError());
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}
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SDL_AddEventWatch(&SDLEventWatcher, this);
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