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nx_tzdb: Create headers from downloaded system archive data
Use lat9nq/tzdb_to_nx release data to generate header files. nx_tzdb: Use an interface library nx_tzdb: Gate download if achive not exists nx_tzdb: Fix header generator brace closing nx_tzdb: Add base directory files nx_tzdb: Add SPDX info
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6 changed files with 167 additions and 0 deletions
3
externals/CMakeLists.txt
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3
externals/CMakeLists.txt
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@ -139,6 +139,9 @@ if (YUZU_USE_EXTERNAL_VULKAN_HEADERS)
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add_subdirectory(Vulkan-Headers)
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endif()
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# TZDB (Time Zone Database)
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add_subdirectory(nx_tzdb)
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if (NOT TARGET LLVM::Demangle)
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add_library(demangle demangle/ItaniumDemangle.cpp)
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target_include_directories(demangle PUBLIC ./demangle)
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65
externals/nx_tzdb/CMakeLists.txt
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65
externals/nx_tzdb/CMakeLists.txt
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# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(NX_TZDB_VERSION "220816")
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set(NX_TZDB_DOWNLOAD_URL "https://github.com/lat9nq/tzdb_to_nx/releases/download/${NX_TZDB_VERSION}/${NX_TZDB_VERSION}.zip")
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set(NX_TZDB_ARCHIVE "${CMAKE_CURRENT_BINARY_DIR}/${NX_TZDB_VERSION}.zip")
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set(NX_TZDB_DIR "${CMAKE_CURRENT_BINARY_DIR}/nx_tzdb")
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set(NX_TZDB_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/include")
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if (NOT EXISTS ${NX_TZDB_ARCHIVE})
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file(DOWNLOAD ${NX_TZDB_DOWNLOAD_URL} ${NX_TZDB_ARCHIVE})
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file(ARCHIVE_EXTRACT
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INPUT
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${NX_TZDB_ARCHIVE}
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DESTINATION
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${NX_TZDB_DIR})
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endif()
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add_library(nx_tzdb INTERFACE)
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target_include_directories(nx_tzdb
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INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/include
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INTERFACE ${NX_TZDB_INCLUDE_DIR})
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function(CreateHeader ZONE_PATH HEADER_NAME)
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set(HEADER_PATH "${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h")
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add_custom_command(
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OUTPUT
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${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h
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COMMAND
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${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/NxTzdbCreateHeader.cmake
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${ZONE_PATH}
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${HEADER_NAME}
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${NX_TZDB_INCLUDE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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DEPENDS
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tzdb_template.h.in
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NxTzdbCreateHeader.cmake)
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target_sources(nx_tzdb PRIVATE ${HEADER_PATH})
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endfunction()
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CreateHeader(${NX_TZDB_DIR} base)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo zoneinfo)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Africa africa)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/America america)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/America/Argentina america_argentina)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/America/Indiana america_indiana)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/America/Kentucky america_kentucky)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/America/North_Dakota america_north_dakota)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Antartica antartica)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Arctic arctic)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Asia asia)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Atlantic atlantic)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Australia australia)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Brazil brazil)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Canada canada)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Chile chile)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Etc etc)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Europe europe)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Indian indian)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Mexico mexico)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/Pacific pacific)
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CreateHeader(${NX_TZDB_DIR}/zoneinfo/US us)
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8
externals/nx_tzdb/ListFilesInDirectory.cmake
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externals/nx_tzdb/ListFilesInDirectory.cmake
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# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# CMake does not have a way to list the files in a specific directory,
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# so we need this script to do that for us in a platform-agnostic fashion
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file(GLOB FILE_LIST LIST_DIRECTORIES false RELATIVE ${CMAKE_SOURCE_DIR} "*")
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execute_process(COMMAND ${CMAKE_COMMAND} -E echo "${FILE_LIST};")
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externals/nx_tzdb/NxTzdbCreateHeader.cmake
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externals/nx_tzdb/NxTzdbCreateHeader.cmake
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# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(ZONE_PATH ${CMAKE_ARGV3})
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set(HEADER_NAME ${CMAKE_ARGV4})
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set(NX_TZDB_INCLUDE_DIR ${CMAKE_ARGV5})
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set(NX_TZDB_SOURCE_DIR ${CMAKE_ARGV6})
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execute_process(
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COMMAND ${CMAKE_COMMAND} -P ${NX_TZDB_SOURCE_DIR}/ListFilesInDirectory.cmake
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WORKING_DIRECTORY ${ZONE_PATH}
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OUTPUT_VARIABLE FILE_LIST)
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set(DIRECTORY_NAME ${HEADER_NAME})
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set(FILE_DATA "")
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foreach(ZONE_FILE ${FILE_LIST})
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if ("${ZONE_FILE}" STREQUAL "\n")
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continue()
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endif()
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string(APPEND FILE_DATA "{\"${ZONE_FILE}\",\n{")
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file(READ ${ZONE_PATH}/${ZONE_FILE} ZONE_DATA HEX)
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string(LENGTH "${ZONE_DATA}" ZONE_DATA_LEN)
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foreach(I RANGE 0 ${ZONE_DATA_LEN} 2)
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math(EXPR BREAK_LINE "(${I} + 2) % 38")
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string(SUBSTRING "${ZONE_DATA}" "${I}" "2" HEX_DATA)
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if ("${HEX_DATA}" STREQUAL "")
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break()
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endif()
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string(APPEND FILE_DATA "0x${HEX_DATA},")
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if ("${BREAK_LINE}" STREQUAL "0")
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string(APPEND FILE_DATA "\n")
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else()
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string(APPEND FILE_DATA " ")
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endif()
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endforeach()
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string(APPEND FILE_DATA "}},\n")
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endforeach()
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file(READ ${NX_TZDB_SOURCE_DIR}/tzdb_template.h.in NX_TZDB_TEMPLATE_H_IN)
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file(CONFIGURE OUTPUT ${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h CONTENT "${NX_TZDB_TEMPLATE_H_IN}")
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externals/nx_tzdb/include/nx_tzdb.h
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externals/nx_tzdb/include/nx_tzdb.h
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "nx_tzdb/africa.h"
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#include "nx_tzdb/america.h"
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#include "nx_tzdb/america_argentina.h"
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#include "nx_tzdb/america_indiana.h"
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#include "nx_tzdb/america_kentucky.h"
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#include "nx_tzdb/america_north_dakota.h"
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#include "nx_tzdb/antartica.h"
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#include "nx_tzdb/arctic.h"
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#include "nx_tzdb/asia.h"
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#include "nx_tzdb/atlantic.h"
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#include "nx_tzdb/australia.h"
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#include "nx_tzdb/base.h"
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#include "nx_tzdb/brazil.h"
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#include "nx_tzdb/canada.h"
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#include "nx_tzdb/chile.h"
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#include "nx_tzdb/etc.h"
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#include "nx_tzdb/europe.h"
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#include "nx_tzdb/indian.h"
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#include "nx_tzdb/mexico.h"
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#include "nx_tzdb/pacific.h"
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#include "nx_tzdb/us.h"
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#include "nx_tzdb/zoneinfo.h"
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externals/nx_tzdb/tzdb_template.h.in
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externals/nx_tzdb/tzdb_template.h.in
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstdint>
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#include <map>
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#include <vector>
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namespace NxTzdb {
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// clang-format off
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const static std::map<const char*, const std::vector<uint8_t>> @DIRECTORY_NAME@ =
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{
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@FILE_DATA@};
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// clang-format on
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} // namespace NxTzdb
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