mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 17:22:46 +01:00
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
This commit is contained in:
parent
6cc7656e81
commit
749aef3dd0
1 changed files with 21 additions and 0 deletions
|
@ -559,6 +559,18 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
|
|||
return true;
|
||||
}
|
||||
|
||||
static void FastCopySurface(const Surface& src_surface, const Surface& dst_surface) {
|
||||
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||
|
||||
const u32 width{std::min(src_params.width, dst_params.width)};
|
||||
const u32 height{std::min(src_params.height, dst_params.height)};
|
||||
|
||||
glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
|
||||
0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
|
||||
0, 0, width, height, 1);
|
||||
}
|
||||
|
||||
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
GLuint copy_pbo_handle, GLenum src_attachment = 0,
|
||||
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
|
||||
|
@ -1041,6 +1053,15 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||
// Get a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{GetUncachedSurface(new_params)};
|
||||
|
||||
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
|
||||
if (old_params.target == new_params.target && old_params.type == new_params.type &&
|
||||
old_params.depth == new_params.depth && old_params.depth == 1 &&
|
||||
SurfaceParams::GetFormatBpp(old_params.pixel_format) ==
|
||||
SurfaceParams::GetFormatBpp(new_params.pixel_format)) {
|
||||
FastCopySurface(old_surface, new_surface);
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
// If the format is the same, just do a framebuffer blit. This is significantly faster than
|
||||
// using PBOs. The is also likely less accurate, as textures will be converted rather than
|
||||
// reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
|
||||
|
|
Loading…
Reference in a new issue