shader/registry: Silence a -Wshadow warning

This commit is contained in:
Lioncash 2020-09-23 15:10:25 -04:00
parent cd6f4f7eed
commit 77532ebde3
2 changed files with 5 additions and 5 deletions

View file

@ -59,10 +59,10 @@ Registry::Registry(ShaderType shader_stage, const SerializedRegistryInfo& info)
: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
Registry::Registry(ShaderType shader_stage, ConstBufferEngineInterface& engine)
: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
shader_stage, engine)} {}
Registry::Registry(ShaderType shader_stage, ConstBufferEngineInterface& engine_)
: stage{shader_stage}, engine{&engine_}, bound_buffer{engine_.GetBoundBuffer()},
graphics_info{MakeGraphicsInfo(shader_stage, engine_)}, compute_info{MakeComputeInfo(
shader_stage, engine_)} {}
Registry::~Registry() = default;

View file

@ -94,7 +94,7 @@ public:
explicit Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info);
explicit Registry(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine);
Tegra::Engines::ConstBufferEngineInterface& engine_);
~Registry();