Merge pull request #7018 from lat9nq/splat-stubs

audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
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Morph 2021-09-28 22:06:11 -04:00 committed by GitHub
commit 781c1d8df8
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2 changed files with 66 additions and 25 deletions

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@ -3,38 +3,65 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h" #include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h" #include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/audio/audin_u.h" #include "core/hle/service/audio/audin_u.h"
namespace Service::Audio { namespace Service::Audio {
class IAudioIn final : public ServiceFramework<IAudioIn> { IAudioIn::IAudioIn(Core::System& system_)
public: : ServiceFramework{system_, "IAudioIn"}, buffer_event{system_.Kernel()} {
explicit IAudioIn(Core::System& system_) : ServiceFramework{system_, "IAudioIn"} { // clang-format off
// clang-format off static const FunctionInfo functions[] = {
static const FunctionInfo functions[] = { {0, nullptr, "GetAudioInState"},
{0, nullptr, "GetAudioInState"}, {1, &IAudioIn::Start, "Start"},
{1, nullptr, "Start"}, {2, nullptr, "Stop"},
{2, nullptr, "Stop"}, {3, nullptr, "AppendAudioInBuffer"},
{3, nullptr, "AppendAudioInBuffer"}, {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
{4, nullptr, "RegisterBufferEvent"}, {5, nullptr, "GetReleasedAudioInBuffer"},
{5, nullptr, "GetReleasedAudioInBuffer"}, {6, nullptr, "ContainsAudioInBuffer"},
{6, nullptr, "ContainsAudioInBuffer"}, {7, nullptr, "AppendUacInBuffer"},
{7, nullptr, "AppendUacInBuffer"}, {8, &IAudioIn::AppendAudioInBufferAuto, "AppendAudioInBufferAuto"},
{8, nullptr, "AppendAudioInBufferAuto"}, {9, nullptr, "GetReleasedAudioInBuffersAuto"},
{9, nullptr, "GetReleasedAudioInBuffersAuto"}, {10, nullptr, "AppendUacInBufferAuto"},
{10, nullptr, "AppendUacInBufferAuto"}, {11, nullptr, "GetAudioInBufferCount"},
{11, nullptr, "GetAudioInBufferCount"}, {12, nullptr, "SetDeviceGain"},
{12, nullptr, "SetDeviceGain"}, {13, nullptr, "GetDeviceGain"},
{13, nullptr, "GetDeviceGain"}, {14, nullptr, "FlushAudioInBuffers"},
{14, nullptr, "FlushAudioInBuffers"}, };
}; // clang-format on
// clang-format on
RegisterHandlers(functions); RegisterHandlers(functions);
}
}; Kernel::KAutoObject::Create(std::addressof(buffer_event));
buffer_event.Initialize("IAudioIn:BufferEvent");
}
IAudioIn::~IAudioIn() = default;
void IAudioIn::Start(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IAudioIn::RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(buffer_event.GetReadableEvent());
}
void IAudioIn::AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} { AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
// clang-format off // clang-format off

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
namespace Core { namespace Core {
@ -16,6 +17,19 @@ class HLERequestContext;
namespace Service::Audio { namespace Service::Audio {
class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
explicit IAudioIn(Core::System& system_);
~IAudioIn() override;
private:
void Start(Kernel::HLERequestContext& ctx);
void RegisterBufferEvent(Kernel::HLERequestContext& ctx);
void AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx);
Kernel::KEvent buffer_event;
};
class AudInU final : public ServiceFramework<AudInU> { class AudInU final : public ServiceFramework<AudInU> {
public: public:
explicit AudInU(Core::System& system_); explicit AudInU(Core::System& system_);