metal: implement buffer to texture copy

This commit is contained in:
Samuliak 2024-04-09 15:49:12 +02:00
parent 0a2227d1f8
commit 786cd8a708
No known key found for this signature in database
3 changed files with 35 additions and 19 deletions

View file

@ -63,18 +63,7 @@ void GraphicsPipeline::Configure(bool is_indexed) {
texture_cache.SynchronizeGraphicsDescriptors(); texture_cache.SynchronizeGraphicsDescriptors();
texture_cache.UpdateRenderTargets(false); // Find resources
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
if (!framebuffer) {
return;
}
command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(pipeline_state);
// Bind resources
// HACK: try to find a texture that we can bind
size_t stage = 4; size_t stage = 4;
// const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers}; // const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
const auto read_handle{[&](const auto& desc, u32 index) { const auto read_handle{[&](const auto& desc, u32 index) {
@ -116,6 +105,20 @@ void GraphicsPipeline::Configure(bool is_indexed) {
} }
} }
texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index)); texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
// Begin render pass
texture_cache.UpdateRenderTargets(false);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
if (!framebuffer) {
return;
}
command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(pipeline_state);
// Bind resources
// HACK: try to find a texture that we can bind
VideoCommon::ImageViewInOut* texture_buffer_it{views.data()}; VideoCommon::ImageViewInOut* texture_buffer_it{views.data()};
ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)}; ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)};

View file

@ -11,6 +11,7 @@
#include "common/bit_util.h" #include "common/bit_util.h"
#include "common/settings.h" #include "common/settings.h"
#include "video_core/renderer_metal/mtl_command_recorder.h"
#include "video_core/renderer_metal/mtl_device.h" #include "video_core/renderer_metal/mtl_device.h"
#include "video_core/renderer_metal/mtl_texture_cache.h" #include "video_core/renderer_metal/mtl_texture_cache.h"
@ -53,16 +54,16 @@ void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
staging_buffer_pool.FreeDeferred(ref); staging_buffer_pool.FreeDeferred(ref);
} }
Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info, GPUVAddr gpu_addr_, Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info, GPUVAddr gpu_addr_,
VAddr cpu_addr_) VAddr cpu_addr_)
: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_) { : VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_), runtime{&runtime_} {
MTL::TextureDescriptor* texture_descriptor = MTL::TextureDescriptor::alloc()->init(); MTL::TextureDescriptor* texture_descriptor = MTL::TextureDescriptor::alloc()->init();
// TODO: don't hardcode the format // TODO: don't hardcode the format
texture_descriptor->setPixelFormat(MTL::PixelFormatRGBA8Unorm); texture_descriptor->setPixelFormat(MTL::PixelFormatRGBA8Unorm);
texture_descriptor->setWidth(info.size.width); texture_descriptor->setWidth(info.size.width);
texture_descriptor->setHeight(info.size.height); texture_descriptor->setHeight(info.size.height);
texture = runtime.device.GetDevice()->newTexture(texture_descriptor); texture = runtime->device.GetDevice()->newTexture(texture_descriptor);
} }
Image::Image(const VideoCommon::NullImageParams& params) : VideoCommon::ImageBase{params} {} Image::Image(const VideoCommon::NullImageParams& params) : VideoCommon::ImageBase{params} {}
@ -76,12 +77,22 @@ Image::~Image() {
// TODO: implement these // TODO: implement these
void Image::UploadMemory(MTL::Buffer* buffer, size_t offset, void Image::UploadMemory(MTL::Buffer* buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies) { std::span<const VideoCommon::BufferImageCopy> copies) {
; for (const VideoCommon::BufferImageCopy& copy : copies) {
// TODO: query this from texture format
size_t bytes_per_pixel = 4;
size_t bytes_per_row = info.size.width * bytes_per_pixel;
size_t bytes_per_image = info.size.height * bytes_per_row;
MTL::Size size = MTL::Size::Make(info.size.width, info.size.height, 1);
MTL::Origin origin = MTL::Origin::Make(copy.image_offset.x, copy.image_offset.y,
copy.image_subresource.base_layer);
runtime->command_recorder.GetBlitCommandEncoder()->copyFromBuffer(
buffer, offset, bytes_per_row, bytes_per_image, size, texture, 0, 0, origin);
}
} }
void Image::UploadMemory(const StagingBufferRef& map, void Image::UploadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies) { std::span<const VideoCommon::BufferImageCopy> copies) {
; UploadMemory(map.buffer, map.offset, copies);
} }
void Image::DownloadMemory(MTL::Buffer* buffer, size_t offset, void Image::DownloadMemory(MTL::Buffer* buffer, size_t offset,

View file

@ -116,7 +116,7 @@ public:
class Image : public VideoCommon::ImageBase { class Image : public VideoCommon::ImageBase {
public: public:
explicit Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info, explicit Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info,
GPUVAddr gpu_addr, VAddr cpu_addr); GPUVAddr gpu_addr, VAddr cpu_addr);
explicit Image(const VideoCommon::NullImageParams&); explicit Image(const VideoCommon::NullImageParams&);
@ -162,7 +162,9 @@ public:
} }
private: private:
MTL::Texture* texture = nil; TextureCacheRuntime* runtime;
MTL::Texture* texture{nullptr};
bool initialized = false; bool initialized = false;
bool rescaled = false; bool rescaled = false;