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metal: implement buffer to texture copy
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parent
0a2227d1f8
commit
786cd8a708
3 changed files with 35 additions and 19 deletions
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@ -63,18 +63,7 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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texture_cache.SynchronizeGraphicsDescriptors();
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texture_cache.UpdateRenderTargets(false);
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const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
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if (!framebuffer) {
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return;
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}
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command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
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command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(pipeline_state);
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// Bind resources
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// HACK: try to find a texture that we can bind
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// Find resources
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size_t stage = 4;
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// const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
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const auto read_handle{[&](const auto& desc, u32 index) {
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@ -116,6 +105,20 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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}
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}
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texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
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// Begin render pass
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texture_cache.UpdateRenderTargets(false);
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const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
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if (!framebuffer) {
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return;
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}
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command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
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command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(pipeline_state);
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// Bind resources
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// HACK: try to find a texture that we can bind
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VideoCommon::ImageViewInOut* texture_buffer_it{views.data()};
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ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)};
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@ -11,6 +11,7 @@
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#include "common/bit_util.h"
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#include "common/settings.h"
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_texture_cache.h"
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@ -53,16 +54,16 @@ void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
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staging_buffer_pool.FreeDeferred(ref);
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}
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Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info, GPUVAddr gpu_addr_,
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Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info, GPUVAddr gpu_addr_,
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VAddr cpu_addr_)
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: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_) {
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: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_), runtime{&runtime_} {
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MTL::TextureDescriptor* texture_descriptor = MTL::TextureDescriptor::alloc()->init();
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// TODO: don't hardcode the format
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texture_descriptor->setPixelFormat(MTL::PixelFormatRGBA8Unorm);
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texture_descriptor->setWidth(info.size.width);
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texture_descriptor->setHeight(info.size.height);
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texture = runtime.device.GetDevice()->newTexture(texture_descriptor);
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texture = runtime->device.GetDevice()->newTexture(texture_descriptor);
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}
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Image::Image(const VideoCommon::NullImageParams& params) : VideoCommon::ImageBase{params} {}
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@ -76,12 +77,22 @@ Image::~Image() {
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// TODO: implement these
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void Image::UploadMemory(MTL::Buffer* buffer, size_t offset,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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;
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for (const VideoCommon::BufferImageCopy& copy : copies) {
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// TODO: query this from texture format
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size_t bytes_per_pixel = 4;
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size_t bytes_per_row = info.size.width * bytes_per_pixel;
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size_t bytes_per_image = info.size.height * bytes_per_row;
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MTL::Size size = MTL::Size::Make(info.size.width, info.size.height, 1);
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MTL::Origin origin = MTL::Origin::Make(copy.image_offset.x, copy.image_offset.y,
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copy.image_subresource.base_layer);
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runtime->command_recorder.GetBlitCommandEncoder()->copyFromBuffer(
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buffer, offset, bytes_per_row, bytes_per_image, size, texture, 0, 0, origin);
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}
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}
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void Image::UploadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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;
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UploadMemory(map.buffer, map.offset, copies);
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}
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void Image::DownloadMemory(MTL::Buffer* buffer, size_t offset,
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@ -116,7 +116,7 @@ public:
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class Image : public VideoCommon::ImageBase {
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public:
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explicit Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info,
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explicit Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info,
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GPUVAddr gpu_addr, VAddr cpu_addr);
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explicit Image(const VideoCommon::NullImageParams&);
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@ -162,7 +162,9 @@ public:
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}
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private:
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MTL::Texture* texture = nil;
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TextureCacheRuntime* runtime;
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MTL::Texture* texture{nullptr};
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bool initialized = false;
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bool rescaled = false;
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