core_timing: Increase clock speed for Switch docked.

This commit is contained in:
bunnei 2018-01-07 00:58:06 -05:00
parent 5017038ca7
commit 79e0dd249e
3 changed files with 3 additions and 3 deletions

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@ -13,7 +13,7 @@
#include "core/core.h"
#include "core/core_timing.h"
int g_clock_rate_arm11 = BASE_CLOCK_RATE_ARM11;
int g_clock_rate_arm11 = BASE_CLOCK_RATE;
// is this really necessary?
#define INITIAL_SLICE_LENGTH 20000

View file

@ -21,7 +21,7 @@
// inside callback:
// ScheduleEvent(periodInCycles - cycles_late, callback, "whatever")
constexpr int BASE_CLOCK_RATE_ARM11 = 268123480;
constexpr int BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
extern int g_clock_rate_arm11;
inline s64 msToCycles(int ms) {

View file

@ -29,7 +29,7 @@ namespace GPU {
Regs g_regs;
/// 268MHz CPU clocks / 60Hz frames per second
const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE);
const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
/// Event id for CoreTiming
static int vblank_event;