fix: image views segfaulting

This commit is contained in:
Samuliak 2024-10-06 19:35:15 +02:00
parent d6148b194e
commit 79e86ed1b6
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@ -122,17 +122,16 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
ImageId image_id_, Image& image) ImageId image_id_, Image& image)
: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} { : VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
using Shader::TextureType; using Shader::TextureType;
if (image.GetHandle()) { texture = image.GetHandle();
texture = image.GetHandle()->retain();
} // TODO: implement
// TODO: create texture view
} }
// TODO: save slot images
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info, ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
ImageId image_id_, Image& image, const SlotVector<Image>& slot_imgs) ImageId image_id_, Image& image, const SlotVector<Image>& slot_imgs)
: ImageView(runtime, info, image_id_, image) { : ImageView(runtime, info, image_id_, image) {
// TODO: save slot images texture = image.GetHandle();
} }
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
@ -147,9 +146,8 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageV
} }
ImageView::~ImageView() { ImageView::~ImageView() {
if (texture) { // TODO: uncomment
texture->release(); // texture->release();
}
} }
Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& tsc) { Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& tsc) {