mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 16:22:47 +01:00
Implement missing formats for Bravely Default 2
This commit is contained in:
parent
51b89fddd0
commit
7a986d731b
5 changed files with 44 additions and 0 deletions
|
@ -20,6 +20,7 @@ set(SHADER_FILES
|
|||
block_linear_unswizzle_3d.comp
|
||||
convert_abgr8_to_d24s8.frag
|
||||
convert_d32f_to_abgr8.frag
|
||||
convert_d32f_to_bgra8.frag
|
||||
convert_d24s8_to_abgr8.frag
|
||||
convert_depth_to_float.frag
|
||||
convert_float_to_depth.frag
|
||||
|
|
15
src/video_core/host_shaders/convert_d32f_to_bgra8.frag
Normal file
15
src/video_core/host_shaders/convert_d32f_to_bgra8.frag
Normal file
|
@ -0,0 +1,15 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 450
|
||||
|
||||
layout(binding = 0) uniform sampler2D depth_tex;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
void main() {
|
||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||
float depth = textureLod(depth_tex, coord, 0).r;
|
||||
color = vec4(depth, depth, depth, 1.0);
|
||||
color = color.bgra; // Swap color channels for BGRA format
|
||||
}
|
|
@ -13,6 +13,7 @@
|
|||
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_color_clear_frag_spv.h"
|
||||
|
@ -437,6 +438,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
|||
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
|
||||
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
|
||||
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
|
||||
convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)),
|
||||
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
|
||||
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
|
||||
|
||||
|
@ -580,6 +582,13 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
|
|||
ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer,
|
||||
ImageView& src_image_view) {
|
||||
ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(),
|
||||
convert_d32f_to_bgra8_frag);
|
||||
ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view);
|
||||
}
|
||||
|
||||
void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
|
||||
const std::array<f32, 4>& clear_color,
|
||||
const Region2D& dst_region) {
|
||||
|
|
|
@ -73,6 +73,8 @@ public:
|
|||
|
||||
void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
|
||||
|
||||
void ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
|
||||
|
||||
void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
|
||||
const std::array<f32, 4>& clear_color, const Region2D& dst_region);
|
||||
|
||||
|
@ -133,6 +135,7 @@ private:
|
|||
vk::ShaderModule convert_d32f_to_abgr8_frag;
|
||||
vk::ShaderModule convert_d24s8_to_abgr8_frag;
|
||||
vk::ShaderModule convert_s8d24_to_abgr8_frag;
|
||||
vk::ShaderModule convert_d32f_to_bgra8_frag;
|
||||
vk::Sampler linear_sampler;
|
||||
vk::Sampler nearest_sampler;
|
||||
|
||||
|
@ -152,6 +155,7 @@ private:
|
|||
vk::Pipeline convert_d32f_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_s8d24_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_d32f_to_bgra8_pipeline;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -1193,6 +1193,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
|
|||
return blit_image_helper.ConvertD16ToR16(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::A8B8G8R8_SRGB:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::A8B8G8R8_UNORM:
|
||||
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
|
||||
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
|
||||
|
@ -1204,6 +1209,16 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
|
|||
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::B8G8R8A8_SRGB:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32FToBGRA8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::B8G8R8A8_UNORM:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32FToBGRA8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::R32_FLOAT:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32ToR32(dst, src_view);
|
||||
|
|
Loading…
Reference in a new issue