mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 01:02:48 +01:00
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
This commit is contained in:
parent
34264879b3
commit
7da47da66e
3 changed files with 39 additions and 29 deletions
|
@ -223,15 +223,19 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|||
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
GLShader::ShaderSetup setup{std::move(program_code)};
|
||||
|
||||
GLShader::ShaderEntries shader_resources;
|
||||
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexB: {
|
||||
GLShader::MaxwellVSConfig vs_config{setup};
|
||||
shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
|
||||
shader_resources =
|
||||
shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
|
||||
break;
|
||||
}
|
||||
case Maxwell::ShaderProgram::Fragment: {
|
||||
GLShader::MaxwellFSConfig fs_config{setup};
|
||||
shader_program_manager->UseProgrammableFragmentShader(fs_config, setup);
|
||||
shader_resources =
|
||||
shader_program_manager->UseProgrammableFragmentShader(fs_config, setup);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -239,6 +243,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|||
shader_config.enable.Value(), shader_config.offset);
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
// Configure the const buffers for this shader stage.
|
||||
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage),
|
||||
shader_resources.const_buffer_entries);
|
||||
}
|
||||
|
||||
shader_program_manager->UseTrivialGeometryShader();
|
||||
|
@ -306,8 +314,6 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
|
||||
// Sync and bind the texture surfaces
|
||||
BindTextures();
|
||||
// Configure the constant buffer objects
|
||||
SetupConstBuffers();
|
||||
|
||||
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
|
||||
// scissor test to prevent drawing outside of the framebuffer region
|
||||
|
@ -537,36 +543,39 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupConstBuffers() {
|
||||
using Regs = Tegra::Engines::Maxwell3D::Regs;
|
||||
void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
|
||||
const std::vector<GLShader::ConstBufferEntry>& entries) {
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
auto& maxwell3d = gpu.Get3DEngine();
|
||||
|
||||
ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
|
||||
"Attempted to upload constbuffer of disabled shader stage");
|
||||
|
||||
// Reset all buffer draw state for this stage.
|
||||
for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
|
||||
buffer.bindpoint = 0;
|
||||
buffer.enabled = false;
|
||||
}
|
||||
|
||||
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
|
||||
u32 current_bindpoint = 0;
|
||||
for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
|
||||
auto& shader_stage = maxwell3d.state.shader_stages[stage];
|
||||
bool stage_enabled = maxwell3d.IsShaderStageEnabled(static_cast<Regs::ShaderStage>(stage));
|
||||
auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
|
||||
|
||||
for (u32 buffer_id = 0; buffer_id < Regs::MaxConstBuffers; ++buffer_id) {
|
||||
const auto& buffer = shader_stage.const_buffers[buffer_id];
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& used_buffer = entries[bindpoint];
|
||||
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
|
||||
auto& buffer_draw_state =
|
||||
state.draw.const_buffers[static_cast<size_t>(stage)][used_buffer.GetIndex()];
|
||||
|
||||
state.draw.const_buffers[stage][buffer_id].enabled = buffer.enabled && stage_enabled;
|
||||
ASSERT_MSG(buffer.enabled, "Attempted to upload disabled constbuffer");
|
||||
buffer_draw_state.enabled = true;
|
||||
buffer_draw_state.bindpoint = bindpoint;
|
||||
|
||||
if (buffer.enabled && stage_enabled) {
|
||||
state.draw.const_buffers[stage][buffer_id].bindpoint = current_bindpoint;
|
||||
current_bindpoint++;
|
||||
|
||||
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
|
||||
const u8* data = Memory::GetPointer(addr);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER,
|
||||
state.draw.const_buffers[stage][buffer_id].ssbo);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, buffer.size, data, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
} else {
|
||||
state.draw.const_buffers[stage][buffer_id].bindpoint = -1;
|
||||
}
|
||||
}
|
||||
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
|
||||
const u8* data = Memory::GetPointer(addr);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, used_buffer.GetSize() * sizeof(float), data,
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
}
|
||||
|
||||
state.Apply();
|
||||
|
|
|
@ -88,7 +88,8 @@ private:
|
|||
void BindTextures();
|
||||
|
||||
/// Configures the current constbuffers to use for the draw command.
|
||||
void SetupConstBuffers();
|
||||
void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const std::vector<GLShader::ConstBufferEntry>& entries);
|
||||
|
||||
/// Syncs the viewport to match the guest state
|
||||
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
|
||||
|
|
|
@ -124,7 +124,7 @@ public:
|
|||
GLuint shader_program; // GL_CURRENT_PROGRAM
|
||||
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
|
||||
struct ConstBufferConfig {
|
||||
bool enabled;
|
||||
bool enabled = false;
|
||||
GLuint bindpoint;
|
||||
GLuint ssbo;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue