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Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
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parent
c9ef377afa
commit
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4 changed files with 42 additions and 3 deletions
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@ -46,7 +46,7 @@ struct Regs {
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"Structure size and register block length don't match")
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#endif
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// All of those formats are described in reverse byte order, since the 3DS is little-endian.
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// Components are laid out in reverse byte order, most significant bits first.
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enum class PixelFormat : u32 {
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RGBA8 = 0,
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RGB8 = 1,
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@ -28,5 +28,24 @@ static inline u8 Convert6To8(u8 value) {
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return (value << 2) | (value >> 4);
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}
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/// Convert a 8-bit color component to 1 bit
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static inline u8 Convert8To1(u8 value) {
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return value >> 7;
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}
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/// Convert a 8-bit color component to 4 bit
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static inline u8 Convert8To4(u8 value) {
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return value >> 4;
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}
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/// Convert a 8-bit color component to 5 bit
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static inline u8 Convert8To5(u8 value) {
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return value >> 3;
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}
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/// Convert a 8-bit color component to 6 bit
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static inline u8 Convert8To6(u8 value) {
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return value >> 2;
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}
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} // namespace
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@ -409,6 +409,7 @@ struct Regs {
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} output_merger;
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struct {
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// Components are laid out in reverse byte order, most significant bits first.
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enum ColorFormat : u32 {
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RGBA8 = 0,
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RGB8 = 1,
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@ -51,6 +51,16 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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break;
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}
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case registers.framebuffer.RGBA5551:
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{
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u16_le* pixel = (u16_le*)(color_buffer + dst_offset);
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*pixel = (Color::Convert8To5(color.r()) << 11) |
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(Color::Convert8To5(color.g()) << 6) |
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(Color::Convert8To5(color.b()) << 1) |
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Color::Convert8To1(color.a());
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break;
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}
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
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UNIMPLEMENTED();
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@ -66,11 +76,11 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
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Math::Vec4<u8> ret;
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switch (registers.framebuffer.color_format) {
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case registers.framebuffer.RGBA8:
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{
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Math::Vec4<u8> ret;
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u8* pixel = color_buffer + src_offset;
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ret.r() = pixel[3];
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ret.g() = pixel[2];
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@ -81,7 +91,6 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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case registers.framebuffer.RGBA4:
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{
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Math::Vec4<u8> ret;
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u8* pixel = color_buffer + src_offset;
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ret.r() = Color::Convert4To8(pixel[1] >> 4);
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ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
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@ -90,6 +99,16 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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return ret;
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}
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case registers.framebuffer.RGBA5551:
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{
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u16_le pixel = *(u16_le*)(color_buffer + src_offset);
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ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F);
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ret.g() = Color::Convert5To8((pixel >> 6) & 0x1F);
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ret.b() = Color::Convert5To8((pixel >> 1) & 0x1F);
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ret.a() = Color::Convert1To8(pixel & 0x1);
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return ret;
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}
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
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UNIMPLEMENTED();
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