gl_shader_disk_cache: Pass core system as argument and guard against games without title ids

This commit is contained in:
ReinUsesLisp 2019-01-15 16:28:42 -03:00
parent 2bc6a699dc
commit 7fefec585c
11 changed files with 58 additions and 18 deletions

View file

@ -123,7 +123,7 @@ struct System::Impl {
Service::Init(service_manager, *virtual_filesystem); Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init(); GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window); renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) { if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore; return ResultStatus::ErrorVideoCore;
} }

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@ -100,8 +100,9 @@ struct FramebufferCacheKey {
} }
}; };
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info) RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info}, ScreenInfo& info)
: res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} { buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
// Create sampler objects // Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) { for (std::size_t i = 0; i < texture_samplers.size(); ++i) {

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@ -33,6 +33,10 @@
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h" #include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace Core {
class System;
}
namespace Core::Frontend { namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
@ -45,7 +49,8 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface { class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public: public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info); explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info);
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void DrawArrays() override; void DrawArrays() override;

View file

@ -342,7 +342,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
return {unique_identifier, base_bindings, primitive_mode}; return {unique_identifier, base_bindings, primitive_mode};
} }
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {} ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
: RasterizerCache{rasterizer}, disk_cache{system} {}
void ShaderCacheOpenGL::LoadDiskCache() { void ShaderCacheOpenGL::LoadDiskCache() {
const auto transferable = disk_cache.LoadTransferable(); const auto transferable = disk_cache.LoadTransferable();

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@ -20,6 +20,10 @@
#include "video_core/renderer_opengl/gl_shader_disk_cache.h" #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
class System;
} // namespace Core
namespace OpenGL { namespace OpenGL {
class CachedShader; class CachedShader;
@ -107,7 +111,7 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> { class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public: public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer); explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
/// Loads disk cache for the current game /// Loads disk cache for the current game
void LoadDiskCache(); void LoadDiskCache();

View file

@ -43,9 +43,6 @@ static_assert(sizeof(BaseBindings) == 12);
static_assert(sizeof(ShaderDiskCacheUsage) == 24); static_assert(sizeof(ShaderDiskCacheUsage) == 24);
namespace { namespace {
std::string GetTitleID() {
return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
}
ShaderCacheVersionHash GetShaderCacheVersionHash() { ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{}; ShaderCacheVersionHash hash{};
@ -82,6 +79,7 @@ std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t un
} }
return uncompressed; return uncompressed;
} }
} // namespace } // namespace
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
@ -137,9 +135,13 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
return true; return true;
} }
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
ShaderDiskCacheOpenGL::LoadTransferable() { ShaderDiskCacheOpenGL::LoadTransferable() {
if (!Settings::values.use_disk_shader_cache) // Skip games without title id
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
if (!Settings::values.use_disk_shader_cache || !has_title_id)
return {}; return {};
tried_to_load = true; tried_to_load = true;
@ -643,4 +645,8 @@ std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl"; return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
} }
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
}
} // namespace OpenGL } // namespace OpenGL

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@ -18,9 +18,13 @@
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
class System;
}
namespace FileUtil { namespace FileUtil {
class IOFile; class IOFile;
} // namespace FileUtil }
namespace OpenGL { namespace OpenGL {
@ -148,6 +152,8 @@ struct ShaderDiskCacheDump {
class ShaderDiskCacheOpenGL { class ShaderDiskCacheOpenGL {
public: public:
explicit ShaderDiskCacheOpenGL(Core::System& system);
/// Loads transferable cache. If file has a old version or on failure, it deletes the file. /// Loads transferable cache. If file has a old version or on failure, it deletes the file.
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
LoadTransferable(); LoadTransferable();
@ -217,6 +223,11 @@ private:
/// Get user's shader directory path /// Get user's shader directory path
std::string GetBaseDir() const; std::string GetBaseDir() const;
/// Get current game's title id
std::string GetTitleID() const;
// Copre system
Core::System& system;
// Stored transferable shaders // Stored transferable shaders
std::map<u64, std::set<ShaderDiskCacheUsage>> transferable; std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
// The cache has been loaded at boot // The cache has been loaded at boot

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@ -98,8 +98,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix; return matrix;
} }
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window) RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system)
: VideoCore::RendererBase{window} {} : VideoCore::RendererBase{window}, system{system} {}
RendererOpenGL::~RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default;
@ -250,7 +250,7 @@ void RendererOpenGL::CreateRasterizer() {
} }
// Initialize sRGB Usage // Initialize sRGB Usage
OpenGLState::ClearsRGBUsed(); OpenGLState::ClearsRGBUsed();
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info); rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
} }
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,

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@ -12,6 +12,10 @@
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
namespace Core {
class System;
}
namespace Core::Frontend { namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
@ -41,7 +45,7 @@ struct ScreenInfo {
class RendererOpenGL : public VideoCore::RendererBase { class RendererOpenGL : public VideoCore::RendererBase {
public: public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& window); explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
~RendererOpenGL() override; ~RendererOpenGL() override;
/// Swap buffers (render frame) /// Swap buffers (render frame)
@ -72,6 +76,8 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture); const TextureInfo& texture);
Core::System& system;
OpenGLState state; OpenGLState state;
// OpenGL object IDs // OpenGL object IDs

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@ -11,8 +11,9 @@
namespace VideoCore { namespace VideoCore {
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) { std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
return std::make_unique<OpenGL::RendererOpenGL>(emu_window); Core::System& system) {
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
} }
u16 GetResolutionScaleFactor(const RendererBase& renderer) { u16 GetResolutionScaleFactor(const RendererBase& renderer) {

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@ -6,6 +6,10 @@
#include <memory> #include <memory>
namespace Core {
class System;
}
namespace Core::Frontend { namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
@ -20,7 +24,8 @@ class RendererBase;
* @note The returned renderer instance is simply allocated. Its Init() * @note The returned renderer instance is simply allocated. Its Init()
* function still needs to be called to fully complete its setup. * function still needs to be called to fully complete its setup.
*/ */
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window); std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
Core::System& system);
u16 GetResolutionScaleFactor(const RendererBase& renderer); u16 GetResolutionScaleFactor(const RendererBase& renderer);