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Merge pull request #181 from bunnei/vi-fixes-2
VI cleanup and add a hack for booting games
This commit is contained in:
commit
826e9c9782
1 changed files with 36 additions and 17 deletions
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@ -262,6 +262,11 @@ public:
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Data data;
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};
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// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
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// This will break libnx and potentially other apps that more stringently check this. This is here
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// purely as a convenience, and should go away once we implement fences.
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static constexpr u32 FENCE_HACK = 0;
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class IGBPDequeueBufferResponseParcel : public Parcel {
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public:
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explicit IGBPDequeueBufferResponseParcel(u32 slot) : Parcel(), slot(slot) {}
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@ -269,11 +274,20 @@ public:
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protected:
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void SerializeData() override {
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Write(slot);
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// TODO(Subv): Find out how this Fence is used.
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std::array<u32_le, 11> fence = {};
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Write(fence);
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Write<u32_le>(0);
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// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
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Write<u32>(0);
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Write<u32>(FENCE_HACK);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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}
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u32_le slot;
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@ -304,7 +318,7 @@ protected:
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void SerializeData() override {
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// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
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Write<u32_le>(0);
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Write<u32_le>(0);
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Write<u32_le>(FENCE_HACK);
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Write<u32_le>(0);
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Write(buffer);
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Write<u32_le>(0);
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@ -442,18 +456,20 @@ private:
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void TransactParcel(u32 id, TransactionId transaction, const std::vector<u8>& input_data,
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VAddr output_addr, u64 output_size) {
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auto buffer_queue = nv_flinger->GetBufferQueue(id);
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std::vector<u8> response_buffer;
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if (transaction == TransactionId::Connect) {
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IGBPConnectRequestParcel request{input_data};
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IGBPConnectResponseParcel response{1280, 720};
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response_buffer = response.Serialize();
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std::vector<u8> response_buffer = response.Serialize();
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Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
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} else if (transaction == TransactionId::SetPreallocatedBuffer) {
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IGBPSetPreallocatedBufferRequestParcel request{input_data};
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buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer);
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IGBPSetPreallocatedBufferResponseParcel response{};
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response_buffer = response.Serialize();
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std::vector<u8> response_buffer = response.Serialize();
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Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
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} else if (transaction == TransactionId::DequeueBuffer) {
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IGBPDequeueBufferRequestParcel request{input_data};
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@ -461,21 +477,24 @@ private:
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request.data.height);
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IGBPDequeueBufferResponseParcel response{slot};
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response_buffer = response.Serialize();
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std::vector<u8> response_buffer = response.Serialize();
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Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
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} else if (transaction == TransactionId::RequestBuffer) {
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IGBPRequestBufferRequestParcel request{input_data};
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auto& buffer = buffer_queue->RequestBuffer(request.slot);
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IGBPRequestBufferResponseParcel response{buffer};
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response_buffer = response.Serialize();
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std::vector<u8> response_buffer = response.Serialize();
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Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
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} else if (transaction == TransactionId::QueueBuffer) {
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IGBPQueueBufferRequestParcel request{input_data};
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buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
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IGBPQueueBufferResponseParcel response{1280, 720};
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response_buffer = response.Serialize();
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std::vector<u8> response_buffer = response.Serialize();
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Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
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} else if (transaction == TransactionId::Query) {
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IGBPQueryRequestParcel request{input_data};
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@ -483,13 +502,13 @@ private:
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buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
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IGBPQueryResponseParcel response{value};
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response_buffer = response.Serialize();
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std::vector<u8> response_buffer = response.Serialize();
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Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
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} else if (transaction == TransactionId::CancelBuffer) {
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LOG_WARNING(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
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} else {
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ASSERT_MSG(false, "Unimplemented");
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}
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Memory::WriteBlock(output_addr, response_buffer.data(), output_size);
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}
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void TransactParcel(Kernel::HLERequestContext& ctx) {
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@ -555,7 +574,7 @@ private:
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}
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std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
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};
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}; // namespace VI
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class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
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public:
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