metal: create texture cache in rasterizer

This commit is contained in:
Samuliak 2024-04-06 09:55:26 +02:00
parent ea5dc91b9d
commit 82b3fcca18
6 changed files with 198 additions and 85 deletions

View file

@ -3,10 +3,11 @@
#pragma once
#include "common/common_types.h"
#include "mtl_texture_cache.h"
#include "video_core/control/channel_state_cache.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_metal/objc_bridge.h"
#include "video_core/renderer_metal/mtl_texture_cache.h"
namespace Core {
class System;
@ -17,6 +18,7 @@ namespace Metal {
class Device;
class CommandRecorder;
class SwapChain;
class TextureCacheRuntime;
class RasterizerMetal;
@ -38,8 +40,9 @@ public:
class RasterizerMetal final : public VideoCore::RasterizerInterface,
protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
public:
explicit RasterizerMetal(Tegra::GPU& gpu_, const Device& device_,
CommandRecorder& command_recorder_, const SwapChain& swap_chain_);
explicit RasterizerMetal(Tegra::GPU& gpu_, Tegra::MaxwellDeviceMemoryManager& device_memory_,
const Device& device_, CommandRecorder& command_recorder_,
const SwapChain& swap_chain_);
~RasterizerMetal() override;
void Draw(bool is_indexed, u32 instance_count) override;
@ -91,10 +94,15 @@ public:
private:
Tegra::GPU& gpu;
AccelerateDMA accelerate_dma;
Tegra::MaxwellDeviceMemoryManager& device_memory;
const Device& device;
CommandRecorder& command_recorder;
const SwapChain& swap_chain;
StagingBufferPool staging_buffer_pool;
TextureCacheRuntime texture_cache_runtime;
TextureCache texture_cache;
};
} // namespace Metal

View file

@ -11,6 +11,7 @@
#include "video_core/renderer_metal/mtl_command_recorder.h"
#include "video_core/renderer_metal/mtl_device.h"
#include "video_core/renderer_metal/mtl_rasterizer.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include <iostream>
@ -25,9 +26,15 @@ bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
return true;
}
RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_, const Device& device_,
CommandRecorder& command_recorder_, const SwapChain& swap_chain_)
: gpu{gpu_}, device{device_}, command_recorder{command_recorder_}, swap_chain{swap_chain_} {}
RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
const Device& device_, CommandRecorder& command_recorder_,
const SwapChain& swap_chain_)
: gpu{gpu_}, device_memory{device_memory_}, device{device_},
command_recorder{command_recorder_}, swap_chain{swap_chain_},
staging_buffer_pool(device, command_recorder),
texture_cache_runtime(device, command_recorder, staging_buffer_pool),
texture_cache(texture_cache_runtime, device_memory) {}
RasterizerMetal::~RasterizerMetal() = default;
void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {

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@ -42,7 +42,7 @@ constexpr size_t REGION_SIZE = STREAM_BUFFER_SIZE / StagingBufferPool::NUM_SYNCS
StagingBufferPool::StagingBufferPool(const Device& device_, CommandRecorder& command_recorder_)
: device{device_}, command_recorder{command_recorder_} {
stream_buffer = [device.GetDevice() newBufferWithLength:STREAM_BUFFER_SIZE
options:MTLResourceStorageModePrivate];
options:MTLResourceStorageModeShared];
}
StagingBufferPool::~StagingBufferPool() = default;
@ -83,7 +83,7 @@ StagingBufferRef StagingBufferPool::CreateStagingBuffer(size_t size, MemoryUsage
bool deferred) {
const u32 log2 = Common::Log2Ceil64(size);
MTLBuffer_t buffer = [device.GetDevice() newBufferWithLength:size
options:MTLResourceStorageModePrivate];
options:MTLResourceStorageModeShared];
// TODO: check if the mapped span is correct
std::span<u8> mapped_span(static_cast<u8*>([buffer contents]), size);
auto& entry = GetCache(usage)[log2].entries.emplace_back(buffer, mapped_span);

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@ -4,6 +4,7 @@
#include <span>
#include "mtl_staging_buffer_pool.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include "shader_recompiler/shader_info.h"
@ -24,6 +25,7 @@ using VideoCommon::Region2D;
using VideoCommon::RenderTargets;
using VideoCore::Surface::PixelFormat;
class CommandRecorder;
class Device;
class Image;
class ImageView;
@ -31,9 +33,13 @@ class Framebuffer;
class TextureCacheRuntime {
public:
explicit TextureCacheRuntime(const Device& device_);
explicit TextureCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
StagingBufferPool& staging_buffer_pool_);
void Finish();
// TODO: implement
void Finish() {}
void TickFrame();
StagingBufferRef UploadStagingBuffer(size_t size);
@ -45,35 +51,49 @@ public:
return true;
}
void TickFrame();
u64 GetDeviceLocalMemory() const {
return 0;
}
u64 GetDeviceLocalMemory() const;
u64 GetDeviceMemoryUsage() const {
return 0;
}
u64 GetDeviceMemoryUsage() const;
bool CanReportMemoryUsage() const;
bool CanReportMemoryUsage() const {
return false;
}
// TODO: implement
void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation);
Tegra::Engines::Fermi2D::Operation operation) {}
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
// TODO: implement
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
// TODO: implement
void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
bool ShouldReinterpret(Image& dst, Image& src);
bool ShouldReinterpret(Image& dst, Image& src) {
// HACK
return false;
}
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
// TODO: implement
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view);
// TODO: implement
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {}
void InsertUploadMemoryBarrier();
// TODO: implement
void InsertUploadMemoryBarrier() {}
void TransitionImageLayout(Image& image) {}
// TODO: implement
void AccelerateImageUpload(Image&, const StagingBufferRef&,
std::span<const VideoCommon::SwizzleParameters>);
std::span<const VideoCommon::SwizzleParameters>) {}
bool HasNativeBgr() const noexcept {
return true;
@ -83,9 +103,12 @@ public:
return false;
}
void BarrierFeedbackLoop();
// TODO: implement
void BarrierFeedbackLoop() {}
const Device& device;
CommandRecorder& command_recorder;
StagingBufferPool& staging_buffer_pool;
const Settings::ResolutionScalingInfo& resolution;
};
@ -112,25 +135,39 @@ public:
void DownloadMemory(MTLBuffer_t buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies);
// For some reason, this function cannot be defined in the .mm file since it would report
// undefined symbols
void DownloadMemory(std::span<MTLBuffer_t> buffers, std::span<size_t> offsets,
std::span<const VideoCommon::BufferImageCopy> copies);
std::span<const VideoCommon::BufferImageCopy> copies) {
// TODO: implement
}
void DownloadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies);
bool IsRescaled() const;
bool IsRescaled() const {
return rescaled;
}
bool ScaleUp(bool ignore = false);
bool ScaleUp(bool ignore = false) {
// HACK
return true;
}
bool ScaleDown(bool ignore = false);
bool ScaleDown(bool ignore = false) {
// HACK
return true;
}
MTLTexture_t GetHandle() const noexcept {
return texture;
}
private:
MTLTexture_t texture;
MTLTexture_t texture = nil;
bool initialized = false;
bool rescaled = false;
};
class ImageView : public VideoCommon::ImageViewBase {

View file

@ -33,91 +33,152 @@ using VideoCore::Surface::IsPixelFormatASTC;
using VideoCore::Surface::IsPixelFormatInteger;
using VideoCore::Surface::SurfaceType;
TextureCacheRuntime::TextureCacheRuntime(const Device &device_)
: device{device_}, resolution{Settings::values.resolution_info} {}
TextureCacheRuntime::TextureCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
StagingBufferPool& staging_buffer_pool_)
: device{device_}, command_recorder{command_recorder_},
staging_buffer_pool{staging_buffer_pool_},
resolution{Settings::values.resolution_info} {}
void TextureCacheRuntime::TickFrame() {}
Image::Image(TextureCacheRuntime &runtime, const ImageInfo &info,
StagingBufferRef TextureCacheRuntime::UploadStagingBuffer(size_t size) {
return staging_buffer_pool.Request(size, MemoryUsage::Upload);
}
StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
return staging_buffer_pool.Request(size, MemoryUsage::Download, deferred);
}
void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
staging_buffer_pool.FreeDeferred(ref);
}
Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info,
GPUVAddr gpu_addr_, VAddr cpu_addr_)
: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_) {
MTLTextureDescriptor *texture_descriptor =
[[MTLTextureDescriptor alloc] init];
// TODO: don't hardcode the format
texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
texture_descriptor.width = info.size.width;
texture_descriptor.height = info.size.height;
MTLTextureDescriptor *texture_descriptor =
[[MTLTextureDescriptor alloc] init];
// TODO: don't hardcode the format
texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
texture_descriptor.width = info.size.width;
texture_descriptor.height = info.size.height;
texture =
[runtime.device.GetDevice() newTextureWithDescriptor:texture_descriptor];
texture =
[runtime.device.GetDevice() newTextureWithDescriptor:texture_descriptor];
}
Image::~Image() { [texture release]; }
Image::Image(const VideoCommon::NullImageParams& params) : VideoCommon::ImageBase{params} {}
ImageView::ImageView(TextureCacheRuntime &runtime,
const VideoCommon::ImageViewInfo &info, ImageId image_id_,
Image &image)
Image::~Image() {
if (texture) {
[texture release];
}
}
// TODO: implement these
void Image::UploadMemory(MTLBuffer_t buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
void Image::UploadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
void Image::DownloadMemory(MTLBuffer_t buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
// TODO: uncomment
/*
void Image::DownloadMemory(std::span<MTLBuffer_t> buffers, std::span<size_t> offsets,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
*/
void Image::DownloadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
;
}
ImageView::ImageView(TextureCacheRuntime& runtime,
const VideoCommon::ImageViewInfo& info, ImageId image_id_,
Image& image)
: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
using Shader::TextureType;
using Shader::TextureType;
texture = [image.GetHandle() retain];
texture = [image.GetHandle() retain];
// TODO: create texture view
// TODO: create texture view
}
ImageView::ImageView(TextureCacheRuntime &runtime,
const VideoCommon::ImageViewInfo &info, ImageId image_id_,
Image &image, const SlotVector<Image>& slot_imgs)
ImageView::ImageView(TextureCacheRuntime& runtime,
const VideoCommon::ImageViewInfo& info, ImageId image_id_,
Image& image, const SlotVector<Image>& slot_imgs)
: ImageView(runtime, info, image_id_, image) {
// TODO: save slot images
// TODO: save slot images
}
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
: VideoCommon::ImageViewBase{info, view_info, gpu_addr_} {
// TODO: implement
}
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
: VideoCommon::ImageViewBase{params} {
// TODO: implement
}
ImageView::~ImageView() { [texture release]; }
Sampler::Sampler(TextureCacheRuntime &runtime,
const Tegra::Texture::TSCEntry &tsc) {
MTLSamplerDescriptor *sampler_descriptor =
[[MTLSamplerDescriptor alloc] init];
Sampler::Sampler(TextureCacheRuntime& runtime,
const Tegra::Texture::TSCEntry& tsc) {
MTLSamplerDescriptor* sampler_descriptor =
[[MTLSamplerDescriptor alloc] init];
// TODO: configure the descriptor
// TODO: configure the descriptor
sampler_state = [runtime.device.GetDevice()
newSamplerStateWithDescriptor:sampler_descriptor];
sampler_state = [runtime.device.GetDevice()
newSamplerStateWithDescriptor:sampler_descriptor];
}
Framebuffer::Framebuffer(TextureCacheRuntime &runtime,
std::span<ImageView *, NUM_RT> color_buffers,
ImageView *depth_buffer,
const VideoCommon::RenderTargets &key) {
CreateRenderPassDescriptor(runtime, color_buffers, depth_buffer,
key.is_rescaled, key.size.width, key.size.height);
Framebuffer::Framebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer,
const VideoCommon::RenderTargets& key) {
CreateRenderPassDescriptor(runtime, color_buffers, depth_buffer,
key.is_rescaled, key.size.width, key.size.height);
}
Framebuffer::~Framebuffer() = default;
void Framebuffer::CreateRenderPassDescriptor(
TextureCacheRuntime &runtime, std::span<ImageView *, NUM_RT> color_buffers,
ImageView *depth_buffer, bool is_rescaled, size_t width, size_t height) {
render_pass = [MTLRenderPassDescriptor renderPassDescriptor];
TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, bool is_rescaled, size_t width, size_t height) {
render_pass = [MTLRenderPassDescriptor renderPassDescriptor];
for (size_t index = 0; index < NUM_RT; ++index) {
const ImageView *const color_buffer = color_buffers[index];
if (!color_buffer) {
continue;
for (size_t index = 0; index < NUM_RT; ++index) {
const ImageView* const color_buffer = color_buffers[index];
if (!color_buffer) {
continue;
}
// TODO: don't use index as attachment index
render_pass.colorAttachments[index].clearColor =
MTLClearColorMake(0.5, 1.0, 0.0, 1.0);
render_pass.colorAttachments[index].loadAction = MTLLoadActionClear;
render_pass.colorAttachments[index].storeAction = MTLStoreActionStore;
render_pass.colorAttachments[index].texture = color_buffer->GetHandle();
}
if (depth_buffer) {
render_pass.depthAttachment.clearDepth = 1.0;
render_pass.depthAttachment.loadAction = MTLLoadActionClear;
render_pass.depthAttachment.storeAction = MTLStoreActionStore;
render_pass.depthAttachment.texture = depth_buffer->GetHandle();
}
// TODO: don't use index as attachment index
render_pass.colorAttachments[index].clearColor =
MTLClearColorMake(0.5, 1.0, 0.0, 1.0);
render_pass.colorAttachments[index].loadAction = MTLLoadActionClear;
render_pass.colorAttachments[index].storeAction = MTLStoreActionStore;
render_pass.colorAttachments[index].texture = color_buffer->GetHandle();
}
if (depth_buffer) {
render_pass.depthAttachment.clearDepth = 1.0;
render_pass.depthAttachment.loadAction = MTLLoadActionClear;
render_pass.depthAttachment.storeAction = MTLStoreActionStore;
render_pass.depthAttachment.texture = depth_buffer->GetHandle();
}
}
} // namespace Vulkan

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@ -16,7 +16,7 @@ RendererMetal::RendererMetal(Core::Frontend::EmuWindow& emu_window,
command_recorder(device),
swap_chain(device, command_recorder,
static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)),
rasterizer(gpu_, device, command_recorder, swap_chain) {}
rasterizer(gpu_, device_memory, device, command_recorder, swap_chain) {}
RendererMetal::~RendererMetal() = default;