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https://git.suyu.dev/suyu/suyu.git
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metal: create texture cache in rasterizer
This commit is contained in:
parent
ea5dc91b9d
commit
82b3fcca18
6 changed files with 198 additions and 85 deletions
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@ -3,10 +3,11 @@
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#pragma once
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#pragma once
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "mtl_texture_cache.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_metal/objc_bridge.h"
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#include "video_core/renderer_metal/mtl_texture_cache.h"
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namespace Core {
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namespace Core {
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class System;
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class System;
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@ -17,6 +18,7 @@ namespace Metal {
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class Device;
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class Device;
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class CommandRecorder;
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class CommandRecorder;
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class SwapChain;
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class SwapChain;
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class TextureCacheRuntime;
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class RasterizerMetal;
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class RasterizerMetal;
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@ -38,8 +40,9 @@ public:
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class RasterizerMetal final : public VideoCore::RasterizerInterface,
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class RasterizerMetal final : public VideoCore::RasterizerInterface,
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protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
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protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
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public:
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public:
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explicit RasterizerMetal(Tegra::GPU& gpu_, const Device& device_,
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explicit RasterizerMetal(Tegra::GPU& gpu_, Tegra::MaxwellDeviceMemoryManager& device_memory_,
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CommandRecorder& command_recorder_, const SwapChain& swap_chain_);
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const Device& device_, CommandRecorder& command_recorder_,
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const SwapChain& swap_chain_);
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~RasterizerMetal() override;
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~RasterizerMetal() override;
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void Draw(bool is_indexed, u32 instance_count) override;
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void Draw(bool is_indexed, u32 instance_count) override;
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@ -91,10 +94,15 @@ public:
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private:
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private:
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Tegra::GPU& gpu;
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Tegra::GPU& gpu;
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AccelerateDMA accelerate_dma;
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AccelerateDMA accelerate_dma;
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Tegra::MaxwellDeviceMemoryManager& device_memory;
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const Device& device;
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const Device& device;
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CommandRecorder& command_recorder;
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CommandRecorder& command_recorder;
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const SwapChain& swap_chain;
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const SwapChain& swap_chain;
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StagingBufferPool staging_buffer_pool;
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TextureCacheRuntime texture_cache_runtime;
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TextureCache texture_cache;
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};
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};
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} // namespace Metal
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} // namespace Metal
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@ -11,6 +11,7 @@
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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#include <iostream>
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#include <iostream>
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@ -25,9 +26,15 @@ bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
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return true;
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return true;
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}
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}
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RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_, const Device& device_,
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RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_,
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CommandRecorder& command_recorder_, const SwapChain& swap_chain_)
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Tegra::MaxwellDeviceMemoryManager& device_memory_,
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: gpu{gpu_}, device{device_}, command_recorder{command_recorder_}, swap_chain{swap_chain_} {}
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const Device& device_, CommandRecorder& command_recorder_,
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const SwapChain& swap_chain_)
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: gpu{gpu_}, device_memory{device_memory_}, device{device_},
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command_recorder{command_recorder_}, swap_chain{swap_chain_},
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staging_buffer_pool(device, command_recorder),
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texture_cache_runtime(device, command_recorder, staging_buffer_pool),
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texture_cache(texture_cache_runtime, device_memory) {}
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RasterizerMetal::~RasterizerMetal() = default;
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RasterizerMetal::~RasterizerMetal() = default;
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void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
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void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
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@ -42,7 +42,7 @@ constexpr size_t REGION_SIZE = STREAM_BUFFER_SIZE / StagingBufferPool::NUM_SYNCS
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StagingBufferPool::StagingBufferPool(const Device& device_, CommandRecorder& command_recorder_)
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StagingBufferPool::StagingBufferPool(const Device& device_, CommandRecorder& command_recorder_)
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: device{device_}, command_recorder{command_recorder_} {
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: device{device_}, command_recorder{command_recorder_} {
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stream_buffer = [device.GetDevice() newBufferWithLength:STREAM_BUFFER_SIZE
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stream_buffer = [device.GetDevice() newBufferWithLength:STREAM_BUFFER_SIZE
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options:MTLResourceStorageModePrivate];
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options:MTLResourceStorageModeShared];
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}
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}
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StagingBufferPool::~StagingBufferPool() = default;
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StagingBufferPool::~StagingBufferPool() = default;
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@ -83,7 +83,7 @@ StagingBufferRef StagingBufferPool::CreateStagingBuffer(size_t size, MemoryUsage
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bool deferred) {
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bool deferred) {
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const u32 log2 = Common::Log2Ceil64(size);
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const u32 log2 = Common::Log2Ceil64(size);
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MTLBuffer_t buffer = [device.GetDevice() newBufferWithLength:size
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MTLBuffer_t buffer = [device.GetDevice() newBufferWithLength:size
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options:MTLResourceStorageModePrivate];
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options:MTLResourceStorageModeShared];
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// TODO: check if the mapped span is correct
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// TODO: check if the mapped span is correct
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std::span<u8> mapped_span(static_cast<u8*>([buffer contents]), size);
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std::span<u8> mapped_span(static_cast<u8*>([buffer contents]), size);
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auto& entry = GetCache(usage)[log2].entries.emplace_back(buffer, mapped_span);
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auto& entry = GetCache(usage)[log2].entries.emplace_back(buffer, mapped_span);
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@ -4,6 +4,7 @@
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#include <span>
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#include <span>
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#include "mtl_staging_buffer_pool.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/shader_info.h"
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@ -24,6 +25,7 @@ using VideoCommon::Region2D;
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using VideoCommon::RenderTargets;
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using VideoCommon::RenderTargets;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormat;
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class CommandRecorder;
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class Device;
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class Device;
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class Image;
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class Image;
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class ImageView;
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class ImageView;
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@ -31,9 +33,13 @@ class Framebuffer;
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class TextureCacheRuntime {
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class TextureCacheRuntime {
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public:
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public:
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explicit TextureCacheRuntime(const Device& device_);
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explicit TextureCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
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StagingBufferPool& staging_buffer_pool_);
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void Finish();
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// TODO: implement
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void Finish() {}
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void TickFrame();
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StagingBufferRef UploadStagingBuffer(size_t size);
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StagingBufferRef UploadStagingBuffer(size_t size);
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@ -45,35 +51,49 @@ public:
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return true;
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return true;
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}
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}
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void TickFrame();
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u64 GetDeviceLocalMemory() const {
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return 0;
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}
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u64 GetDeviceLocalMemory() const;
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u64 GetDeviceMemoryUsage() const {
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return 0;
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}
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u64 GetDeviceMemoryUsage() const;
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bool CanReportMemoryUsage() const {
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return false;
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bool CanReportMemoryUsage() const;
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}
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// TODO: implement
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void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
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void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
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const Region2D& dst_region, const Region2D& src_region,
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const Region2D& dst_region, const Region2D& src_region,
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Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation);
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Tegra::Engines::Fermi2D::Operation operation) {}
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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// TODO: implement
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
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void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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// TODO: implement
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void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
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bool ShouldReinterpret(Image& dst, Image& src);
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bool ShouldReinterpret(Image& dst, Image& src) {
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// HACK
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return false;
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}
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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// TODO: implement
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies) {}
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view);
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// TODO: implement
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {}
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void InsertUploadMemoryBarrier();
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// TODO: implement
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void InsertUploadMemoryBarrier() {}
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void TransitionImageLayout(Image& image) {}
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void TransitionImageLayout(Image& image) {}
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// TODO: implement
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void AccelerateImageUpload(Image&, const StagingBufferRef&,
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void AccelerateImageUpload(Image&, const StagingBufferRef&,
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std::span<const VideoCommon::SwizzleParameters>);
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std::span<const VideoCommon::SwizzleParameters>) {}
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bool HasNativeBgr() const noexcept {
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bool HasNativeBgr() const noexcept {
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return true;
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return true;
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return false;
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return false;
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}
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}
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void BarrierFeedbackLoop();
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// TODO: implement
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void BarrierFeedbackLoop() {}
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const Device& device;
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const Device& device;
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CommandRecorder& command_recorder;
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StagingBufferPool& staging_buffer_pool;
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const Settings::ResolutionScalingInfo& resolution;
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const Settings::ResolutionScalingInfo& resolution;
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};
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};
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void DownloadMemory(MTLBuffer_t buffer, size_t offset,
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void DownloadMemory(MTLBuffer_t buffer, size_t offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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std::span<const VideoCommon::BufferImageCopy> copies);
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// For some reason, this function cannot be defined in the .mm file since it would report
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// undefined symbols
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void DownloadMemory(std::span<MTLBuffer_t> buffers, std::span<size_t> offsets,
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void DownloadMemory(std::span<MTLBuffer_t> buffers, std::span<size_t> offsets,
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std::span<const VideoCommon::BufferImageCopy> copies);
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std::span<const VideoCommon::BufferImageCopy> copies) {
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// TODO: implement
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}
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void DownloadMemory(const StagingBufferRef& map,
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void DownloadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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std::span<const VideoCommon::BufferImageCopy> copies);
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bool IsRescaled() const;
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bool IsRescaled() const {
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return rescaled;
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}
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bool ScaleUp(bool ignore = false);
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bool ScaleUp(bool ignore = false) {
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// HACK
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return true;
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}
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bool ScaleDown(bool ignore = false);
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bool ScaleDown(bool ignore = false) {
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// HACK
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return true;
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}
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MTLTexture_t GetHandle() const noexcept {
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MTLTexture_t GetHandle() const noexcept {
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return texture;
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return texture;
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}
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}
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private:
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private:
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MTLTexture_t texture;
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MTLTexture_t texture = nil;
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bool initialized = false;
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bool initialized = false;
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bool rescaled = false;
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};
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};
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class ImageView : public VideoCommon::ImageViewBase {
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class ImageView : public VideoCommon::ImageViewBase {
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@ -33,91 +33,152 @@ using VideoCore::Surface::IsPixelFormatASTC;
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using VideoCore::Surface::IsPixelFormatInteger;
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using VideoCore::Surface::IsPixelFormatInteger;
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using VideoCore::Surface::SurfaceType;
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using VideoCore::Surface::SurfaceType;
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TextureCacheRuntime::TextureCacheRuntime(const Device &device_)
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TextureCacheRuntime::TextureCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
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: device{device_}, resolution{Settings::values.resolution_info} {}
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StagingBufferPool& staging_buffer_pool_)
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: device{device_}, command_recorder{command_recorder_},
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staging_buffer_pool{staging_buffer_pool_},
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resolution{Settings::values.resolution_info} {}
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void TextureCacheRuntime::TickFrame() {}
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void TextureCacheRuntime::TickFrame() {}
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Image::Image(TextureCacheRuntime &runtime, const ImageInfo &info,
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StagingBufferRef TextureCacheRuntime::UploadStagingBuffer(size_t size) {
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return staging_buffer_pool.Request(size, MemoryUsage::Upload);
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}
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StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
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return staging_buffer_pool.Request(size, MemoryUsage::Download, deferred);
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}
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void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
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staging_buffer_pool.FreeDeferred(ref);
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}
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Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info,
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GPUVAddr gpu_addr_, VAddr cpu_addr_)
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GPUVAddr gpu_addr_, VAddr cpu_addr_)
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: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_) {
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: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_) {
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MTLTextureDescriptor *texture_descriptor =
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MTLTextureDescriptor *texture_descriptor =
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[[MTLTextureDescriptor alloc] init];
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[[MTLTextureDescriptor alloc] init];
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// TODO: don't hardcode the format
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// TODO: don't hardcode the format
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texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
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texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
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texture_descriptor.width = info.size.width;
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texture_descriptor.width = info.size.width;
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texture_descriptor.height = info.size.height;
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texture_descriptor.height = info.size.height;
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texture =
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texture =
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[runtime.device.GetDevice() newTextureWithDescriptor:texture_descriptor];
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[runtime.device.GetDevice() newTextureWithDescriptor:texture_descriptor];
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}
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}
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Image::~Image() { [texture release]; }
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Image::Image(const VideoCommon::NullImageParams& params) : VideoCommon::ImageBase{params} {}
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ImageView::ImageView(TextureCacheRuntime &runtime,
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Image::~Image() {
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const VideoCommon::ImageViewInfo &info, ImageId image_id_,
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if (texture) {
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Image &image)
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[texture release];
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}
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}
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// TODO: implement these
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void Image::UploadMemory(MTLBuffer_t buffer, size_t offset,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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;
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}
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void Image::UploadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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;
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}
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void Image::DownloadMemory(MTLBuffer_t buffer, size_t offset,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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;
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}
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// TODO: uncomment
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/*
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void Image::DownloadMemory(std::span<MTLBuffer_t> buffers, std::span<size_t> offsets,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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;
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}
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*/
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void Image::DownloadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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;
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}
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ImageView::ImageView(TextureCacheRuntime& runtime,
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const VideoCommon::ImageViewInfo& info, ImageId image_id_,
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Image& image)
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: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
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: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
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using Shader::TextureType;
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using Shader::TextureType;
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texture = [image.GetHandle() retain];
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texture = [image.GetHandle() retain];
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// TODO: create texture view
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// TODO: create texture view
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}
|
}
|
||||||
|
|
||||||
ImageView::ImageView(TextureCacheRuntime &runtime,
|
ImageView::ImageView(TextureCacheRuntime& runtime,
|
||||||
const VideoCommon::ImageViewInfo &info, ImageId image_id_,
|
const VideoCommon::ImageViewInfo& info, ImageId image_id_,
|
||||||
Image &image, const SlotVector<Image>& slot_imgs)
|
Image& image, const SlotVector<Image>& slot_imgs)
|
||||||
: ImageView(runtime, info, image_id_, image) {
|
: ImageView(runtime, info, image_id_, image) {
|
||||||
// TODO: save slot images
|
// TODO: save slot images
|
||||||
|
}
|
||||||
|
|
||||||
|
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
|
||||||
|
const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
|
||||||
|
: VideoCommon::ImageViewBase{info, view_info, gpu_addr_} {
|
||||||
|
// TODO: implement
|
||||||
|
}
|
||||||
|
|
||||||
|
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
|
||||||
|
: VideoCommon::ImageViewBase{params} {
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageView::~ImageView() { [texture release]; }
|
ImageView::~ImageView() { [texture release]; }
|
||||||
|
|
||||||
Sampler::Sampler(TextureCacheRuntime &runtime,
|
Sampler::Sampler(TextureCacheRuntime& runtime,
|
||||||
const Tegra::Texture::TSCEntry &tsc) {
|
const Tegra::Texture::TSCEntry& tsc) {
|
||||||
MTLSamplerDescriptor *sampler_descriptor =
|
MTLSamplerDescriptor* sampler_descriptor =
|
||||||
[[MTLSamplerDescriptor alloc] init];
|
[[MTLSamplerDescriptor alloc] init];
|
||||||
|
|
||||||
// TODO: configure the descriptor
|
// TODO: configure the descriptor
|
||||||
|
|
||||||
sampler_state = [runtime.device.GetDevice()
|
sampler_state = [runtime.device.GetDevice()
|
||||||
newSamplerStateWithDescriptor:sampler_descriptor];
|
newSamplerStateWithDescriptor:sampler_descriptor];
|
||||||
}
|
}
|
||||||
|
|
||||||
Framebuffer::Framebuffer(TextureCacheRuntime &runtime,
|
Framebuffer::Framebuffer(TextureCacheRuntime& runtime,
|
||||||
std::span<ImageView *, NUM_RT> color_buffers,
|
std::span<ImageView*, NUM_RT> color_buffers,
|
||||||
ImageView *depth_buffer,
|
ImageView* depth_buffer,
|
||||||
const VideoCommon::RenderTargets &key) {
|
const VideoCommon::RenderTargets& key) {
|
||||||
CreateRenderPassDescriptor(runtime, color_buffers, depth_buffer,
|
CreateRenderPassDescriptor(runtime, color_buffers, depth_buffer,
|
||||||
key.is_rescaled, key.size.width, key.size.height);
|
key.is_rescaled, key.size.width, key.size.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
Framebuffer::~Framebuffer() = default;
|
Framebuffer::~Framebuffer() = default;
|
||||||
|
|
||||||
void Framebuffer::CreateRenderPassDescriptor(
|
void Framebuffer::CreateRenderPassDescriptor(
|
||||||
TextureCacheRuntime &runtime, std::span<ImageView *, NUM_RT> color_buffers,
|
TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
|
||||||
ImageView *depth_buffer, bool is_rescaled, size_t width, size_t height) {
|
ImageView* depth_buffer, bool is_rescaled, size_t width, size_t height) {
|
||||||
render_pass = [MTLRenderPassDescriptor renderPassDescriptor];
|
render_pass = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||||
|
|
||||||
for (size_t index = 0; index < NUM_RT; ++index) {
|
for (size_t index = 0; index < NUM_RT; ++index) {
|
||||||
const ImageView *const color_buffer = color_buffers[index];
|
const ImageView* const color_buffer = color_buffers[index];
|
||||||
if (!color_buffer) {
|
if (!color_buffer) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
// TODO: don't use index as attachment index
|
||||||
|
render_pass.colorAttachments[index].clearColor =
|
||||||
|
MTLClearColorMake(0.5, 1.0, 0.0, 1.0);
|
||||||
|
render_pass.colorAttachments[index].loadAction = MTLLoadActionClear;
|
||||||
|
render_pass.colorAttachments[index].storeAction = MTLStoreActionStore;
|
||||||
|
render_pass.colorAttachments[index].texture = color_buffer->GetHandle();
|
||||||
|
}
|
||||||
|
if (depth_buffer) {
|
||||||
|
render_pass.depthAttachment.clearDepth = 1.0;
|
||||||
|
render_pass.depthAttachment.loadAction = MTLLoadActionClear;
|
||||||
|
render_pass.depthAttachment.storeAction = MTLStoreActionStore;
|
||||||
|
render_pass.depthAttachment.texture = depth_buffer->GetHandle();
|
||||||
}
|
}
|
||||||
// TODO: don't use index as attachment index
|
|
||||||
render_pass.colorAttachments[index].clearColor =
|
|
||||||
MTLClearColorMake(0.5, 1.0, 0.0, 1.0);
|
|
||||||
render_pass.colorAttachments[index].loadAction = MTLLoadActionClear;
|
|
||||||
render_pass.colorAttachments[index].storeAction = MTLStoreActionStore;
|
|
||||||
render_pass.colorAttachments[index].texture = color_buffer->GetHandle();
|
|
||||||
}
|
|
||||||
if (depth_buffer) {
|
|
||||||
render_pass.depthAttachment.clearDepth = 1.0;
|
|
||||||
render_pass.depthAttachment.loadAction = MTLLoadActionClear;
|
|
||||||
render_pass.depthAttachment.storeAction = MTLStoreActionStore;
|
|
||||||
render_pass.depthAttachment.texture = depth_buffer->GetHandle();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
|
@ -16,7 +16,7 @@ RendererMetal::RendererMetal(Core::Frontend::EmuWindow& emu_window,
|
||||||
command_recorder(device),
|
command_recorder(device),
|
||||||
swap_chain(device, command_recorder,
|
swap_chain(device, command_recorder,
|
||||||
static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)),
|
static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)),
|
||||||
rasterizer(gpu_, device, command_recorder, swap_chain) {}
|
rasterizer(gpu_, device_memory, device, command_recorder, swap_chain) {}
|
||||||
|
|
||||||
RendererMetal::~RendererMetal() = default;
|
RendererMetal::~RendererMetal() = default;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue