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Merge pull request #5059 from lioncash/mouse
mouse_input/mouse_poller: Minor cleanup
This commit is contained in:
commit
843ef8f2ec
3 changed files with 28 additions and 29 deletions
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@ -2,9 +2,6 @@
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// Licensed under GPLv2+
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_input.h"
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namespace MouseInput {
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namespace MouseInput {
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@ -24,8 +21,11 @@ void Mouse::UpdateThread() {
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constexpr int update_time = 10;
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constexpr int update_time = 10;
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while (update_thread_running) {
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while (update_thread_running) {
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for (MouseInfo& info : mouse_info) {
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for (MouseInfo& info : mouse_info) {
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Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f,
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const Common::Vec3f angular_direction{
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-info.tilt_direction.x};
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-info.tilt_direction.y,
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0.0f,
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-info.tilt_direction.x,
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};
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info.motion.SetGyroscope(angular_direction * info.tilt_speed);
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info.motion.SetGyroscope(angular_direction * info.tilt_speed);
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info.motion.UpdateRotation(update_time * 1000);
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info.motion.UpdateRotation(update_time * 1000);
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@ -41,22 +41,24 @@ void Mouse::UpdateThread() {
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}
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}
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void Mouse::UpdateYuzuSettings() {
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void Mouse::UpdateYuzuSettings() {
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MouseStatus pad_status{};
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if (buttons == 0) {
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if (buttons != 0) {
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pad_status.button = last_button;
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mouse_queue.Push(pad_status);
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}
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}
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void Mouse::PressButton(int x, int y, int button_) {
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if (button_ >= static_cast<int>(mouse_info.size())) {
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return;
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return;
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}
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}
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int button = 1 << button_;
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mouse_queue.Push(MouseStatus{
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.button = last_button,
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});
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}
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void Mouse::PressButton(int x, int y, int button_) {
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const auto button_index = static_cast<std::size_t>(button_);
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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}
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const auto button = 1U << button_index;
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buttons |= static_cast<u16>(button);
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buttons |= static_cast<u16>(button);
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last_button = static_cast<MouseButton>(button_);
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last_button = static_cast<MouseButton>(button_index);
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mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
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mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
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@ -66,8 +68,8 @@ void Mouse::PressButton(int x, int y, int button_) {
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void Mouse::MouseMove(int x, int y) {
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void Mouse::MouseMove(int x, int y) {
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for (MouseInfo& info : mouse_info) {
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for (MouseInfo& info : mouse_info) {
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if (info.data.pressed) {
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if (info.data.pressed) {
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auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
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const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
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auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
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const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
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info.last_mouse_position = Common::MakeVec(x, y);
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info.last_mouse_position = Common::MakeVec(x, y);
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info.data.axis = {mouse_move.x, -mouse_move.y};
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info.data.axis = {mouse_move.x, -mouse_move.y};
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@ -82,12 +84,12 @@ void Mouse::MouseMove(int x, int y) {
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}
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}
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void Mouse::ReleaseButton(int button_) {
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void Mouse::ReleaseButton(int button_) {
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if (button_ >= static_cast<int>(mouse_info.size())) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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return;
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}
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}
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int button = 1 << button_;
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const auto button = 1U << button_index;
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const auto button_index = static_cast<std::size_t>(button_);
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buttons &= static_cast<u16>(0xFF - button);
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buttons &= static_cast<u16>(0xFF - button);
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mouse_info[button_index].tilt_speed = 0;
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mouse_info[button_index].tilt_speed = 0;
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@ -4,15 +4,14 @@
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#pragma once
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#pragma once
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#include <algorithm>
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#include <array>
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#include <functional>
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#include <mutex>
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#include <mutex>
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#include <thread>
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#include <thread>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "common/threadsafe_queue.h"
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#include "common/vector_math.h"
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#include "core/frontend/input.h"
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#include "core/frontend/input.h"
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#include "input_common/main.h"
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#include "input_common/motion_input.h"
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#include "input_common/motion_input.h"
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namespace MouseInput {
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namespace MouseInput {
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@ -50,7 +49,7 @@ public:
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* Signals that a button is pressed.
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* Signals that a button is pressed.
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* @param x the x-coordinate of the cursor
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param button the button pressed
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* @param button_ the button pressed
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*/
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*/
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void PressButton(int x, int y, int button_);
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void PressButton(int x, int y, int button_);
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@ -2,11 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <mutex>
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#include <utility>
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#include <utility>
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#include "common/assert.h"
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#include "common/threadsafe_queue.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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#include "input_common/mouse/mouse_poller.h"
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