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HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the current stage, and this one wasn't bound at the moment. Affects all SSBO usages on GLASM.
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1 changed files with 11 additions and 0 deletions
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@ -240,6 +240,17 @@ void GraphicsProgram::Configure(bool is_indexed) {
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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// FIXME: Unhack this
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if (assembly_programs[0].handle != 0) {
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// TODO: State track this
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glEnable(GL_VERTEX_PROGRAM_NV);
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glEnable(GL_FRAGMENT_PROGRAM_NV);
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glBindProgramARB(GL_VERTEX_PROGRAM_NV, assembly_programs[0].handle);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_NV, assembly_programs[4].handle);
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program_manager.BindProgram(0);
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} else {
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program_manager.BindProgram(program.handle);
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}
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const ImageId* views_it{image_view_ids.data()};
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const ImageId* views_it{image_view_ids.data()};
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GLsizei texture_binding = 0;
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GLsizei texture_binding = 0;
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GLsizei image_binding = 0;
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GLsizei image_binding = 0;
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