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gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
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parent
0471976b48
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88ffa422d4
4 changed files with 18 additions and 8 deletions
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@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::R16_UINT:
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case RenderTargetFormat::R16_SINT:
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case RenderTargetFormat::R16_FLOAT:
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case RenderTargetFormat::RG8_SNORM:
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return 2;
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case RenderTargetFormat::R8_UNORM:
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return 1;
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@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 {
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R11G11B10_FLOAT = 0xE0,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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RG8_SNORM = 0xEB,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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R16_SINT = 0xF0,
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@ -133,6 +133,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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@ -249,9 +250,9 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
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@ -293,6 +294,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::RGB32F>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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@ -57,15 +57,16 @@ struct SurfaceParams {
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RG16S = 31,
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RGB32F = 32,
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SRGBA8 = 33,
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RG8S = 34,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 34,
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S8Z24 = 35,
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Z32F = 36,
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Z16 = 37,
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Z32FS8 = 38,
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Z24S8 = 35,
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S8Z24 = 36,
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Z32F = 37,
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Z16 = 38,
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Z32FS8 = 39,
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MaxDepthStencilFormat,
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@ -137,6 +138,7 @@ struct SurfaceParams {
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1, // RG16S
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1, // RGB32F
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1, // SRGBA8
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1, // RG8S
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1, // Z24S8
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1, // S8Z24
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1, // Z32F
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@ -187,6 +189,7 @@ struct SurfaceParams {
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32, // RG16S
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96, // RGB32F
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32, // SRGBA8
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16, // RG8S
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32, // Z24S8
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32, // S8Z24
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32, // Z32F
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@ -257,6 +260,8 @@ struct SurfaceParams {
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return PixelFormat::RG16;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return PixelFormat::RG16S;
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return PixelFormat::RG8S;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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return PixelFormat::R16F;
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case Tegra::RenderTargetFormat::R16_UNORM:
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@ -418,6 +423,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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case Tegra::RenderTargetFormat::RG16_SNORM:
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case Tegra::RenderTargetFormat::R16_SNORM:
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return ComponentType::SNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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