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Merge pull request #3611 from FearlessTobi/port-4956
Port citra-emu/citra#4956: "Fixes to game list sorting"
This commit is contained in:
commit
8938f9941c
2 changed files with 22 additions and 8 deletions
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@ -315,7 +315,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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}
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}
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item_model->setSortRole(GameListItemPath::TitleRole);
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item_model->setSortRole(GameListItemPath::SortRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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@ -441,6 +441,8 @@ void GameList::DonePopulating(QStringList watch_list) {
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if (children_total > 0) {
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if (children_total > 0) {
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search_field->setFocus();
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search_field->setFocus();
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}
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}
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item_model->sort(tree_view->header()->sortIndicatorSection(),
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tree_view->header()->sortIndicatorOrder());
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}
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}
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void GameList::PopupContextMenu(const QPoint& menu_location) {
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void GameList::PopupContextMenu(const QPoint& menu_location) {
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@ -666,8 +668,6 @@ void GameList::LoadInterfaceLayout() {
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// so make it as large as possible as default.
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// so make it as large as possible as default.
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header->resizeSection(COLUMN_NAME, header->width());
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header->resizeSection(COLUMN_NAME, header->width());
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}
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}
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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}
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}
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const QStringList GameList::supported_file_extensions = {
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const QStringList GameList::supported_file_extensions = {
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@ -65,10 +65,10 @@ public:
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*/
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*/
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class GameListItemPath : public GameListItem {
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class GameListItemPath : public GameListItem {
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public:
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public:
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static const int TitleRole = SortRole;
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static const int TitleRole = SortRole + 1;
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static const int FullPathRole = SortRole + 1;
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static const int FullPathRole = SortRole + 2;
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static const int ProgramIdRole = SortRole + 2;
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static const int ProgramIdRole = SortRole + 3;
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static const int FileTypeRole = SortRole + 3;
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static const int FileTypeRole = SortRole + 4;
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GameListItemPath() = default;
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
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GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
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@ -95,7 +95,7 @@ public:
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}
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}
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QVariant data(int role) const override {
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QVariant data(int role) const override {
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if (role == Qt::DisplayRole) {
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if (role == Qt::DisplayRole || role == SortRole) {
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std::string filename;
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std::string filename;
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Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
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Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
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nullptr);
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nullptr);
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@ -110,6 +110,9 @@ public:
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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const int row2_id = UISettings::values.row_2_text_id;
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const int row2_id = UISettings::values.row_2_text_id;
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if (role == SortRole)
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return row1.toLower();
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if (row2_id == 4) // None
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if (row2_id == 4) // None
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return row1;
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return row1;
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@ -123,6 +126,13 @@ public:
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return GameListItem::data(role);
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return GameListItem::data(role);
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}
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}
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/**
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* Override to prevent automatic sorting.
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*/
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bool operator<(const QStandardItem& other) const override {
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return false;
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}
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};
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};
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class GameListItemCompat : public GameListItem {
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class GameListItemCompat : public GameListItem {
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@ -289,6 +299,10 @@ public:
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int type() const override {
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int type() const override {
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return static_cast<int>(GameListItemType::AddDir);
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return static_cast<int>(GameListItemType::AddDir);
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}
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}
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bool operator<(const QStandardItem& other) const override {
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return false;
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}
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};
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};
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class GameList;
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class GameList;
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