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renderer_opengl: Use VideoCore pixel format
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3 changed files with 11 additions and 23 deletions
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@ -17,18 +17,6 @@
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namespace Tegra {
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u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
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switch (format) {
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case PixelFormat::ABGR8:
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case PixelFormat::BGRA8:
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return 4;
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default:
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return 4;
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}
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UNREACHABLE();
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}
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
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: system{system}, renderer{renderer}, is_async{is_async} {
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auto& rasterizer{renderer.Rasterizer()};
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@ -94,11 +94,6 @@ struct FramebufferConfig {
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BGRA8 = 5,
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};
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/**
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* Returns the number of bytes per pixel.
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*/
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static u32 BytesPerPixel(PixelFormat format);
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VAddr address;
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u32 offset;
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u32 width;
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@ -147,7 +147,9 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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* Loads framebuffer from emulated memory into the active OpenGL texture.
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*/
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void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
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const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
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const auto pixel_format{
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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@ -274,22 +276,25 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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texture.height = framebuffer.height;
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texture.pixel_format = framebuffer.pixel_format;
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const auto pixel_format{
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
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gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
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GLint internal_format;
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switch (framebuffer.pixel_format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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internal_format = GL_RGBA8;
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texture.gl_format = GL_RGBA;
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texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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gl_framebuffer_data.resize(texture.width * texture.height * 4);
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break;
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default:
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internal_format = GL_RGBA8;
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texture.gl_format = GL_RGBA;
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texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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gl_framebuffer_data.resize(texture.width * texture.height * 4);
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LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}",
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UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
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static_cast<u32>(framebuffer.pixel_format));
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UNREACHABLE();
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}
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texture.resource.Release();
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