diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index a1e0cf575b..843ac6ad7a 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -40,6 +40,7 @@ void EmuThread::run() { Core::System::ResultStatus result = Core::System::GetInstance().RunLoop(); if (result != Core::System::ResultStatus::Success) { + this->SetRunning(false); emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails()); } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 51d7f94188..7c711158a0 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -726,6 +726,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det } else { // Only show the message if the game is still running. if (emu_thread) { + emu_thread->SetRunning(true); message_label->setText(status_message); message_label->setVisible(true); }